Remove old scenes dev useless

This commit is contained in:
VAILLANT Jeremy
2021-05-14 11:29:35 +02:00
parent b227329697
commit e607c2eff4
2 changed files with 0 additions and 127 deletions
-54
View File
@@ -1,54 +0,0 @@
extends Spatial
const time_max = 3000 # msec
onready var meshes = {
"dagger": {
"mesh": $dagger,
"value": 0.0,
"label": "Dagger",
"lock": false,
"tick_reference": null
},
"coin": {
"mesh": $coin,
"value": 0.0,
"label": "Coin",
"lock": false,
"tick_reference": null
},
"book": {
"mesh": $book,
"value": 0.0,
"label": "Book",
"lock": false,
"tick_reference": null
}
}
func _on_Dagger_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
_initialize_mesh_ref("dagger", event)
func _on_Coin_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
_initialize_mesh_ref("coin", event)
func _on_Book_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx):
_initialize_mesh_ref("book", event)
func _initialize_mesh_ref(meshInstance, event):
if meshes[meshInstance]["lock"] == false and (event is InputEventMouseButton or event is InputEventScreenTouch):
meshes[meshInstance]["lock"] = true
func _process(_delta):
for mesh in meshes:
if meshes[mesh]["lock"] == true and meshes[mesh]["mesh"] != null:
if meshes[mesh]["tick_reference"] == null:
meshes[mesh]["tick_reference"] = OS.get_ticks_msec()
if OS.get_ticks_msec() < meshes[mesh]["tick_reference"] + time_max:
meshes[mesh]["value"] += 0.01
meshes[mesh]["mesh"].get_surface_material(0).set("shader_param/dissolve_amount", meshes[mesh]["value"])
else:
meshes[mesh]["mesh"].call_deferred("free")
meshes[mesh]["mesh"] = null
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