Setup a base geometry mesh
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@@ -30,7 +30,6 @@ void light() {
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"
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graph_offset = Vector2( -24.488, 110 )
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nodes/fragment/3/node = SubResource( 1 )
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nodes/fragment/3/node = SubResource( 1 )
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nodes/fragment/3/position = Vector2( 0, 140 )
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nodes/fragment/3/position = Vector2( 0, 140 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0 )
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