feature/list-object-counter (#60)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-05-29 21:09:10 +02:00
parent 80890cbdce
commit ed20465f39
22 changed files with 475 additions and 165 deletions
+15 -6
View File
@@ -3,15 +3,15 @@ extends "res://db/MBase.gd"
var m_name = null
var m_thumb = null
var m_level = null
var mscene = load("res://db/MScene.gd")
func _init(row_idx):
m_level = row_idx
table = Global.database.get_table_by_name("levels")
var datas = table.get_data_at_row_idx(m_level)
if true:
m_name = _get_name(datas)
m_thumb = _get_thumb(datas)
m_name = _get_name(datas)
m_thumb = _get_thumb(datas)
func object_to_find():
var count = 0
@@ -22,15 +22,24 @@ func object_to_find():
return count as String
func reset():
var scene_detail = null
var t = Global.database.get_table_by_name("scenes")
for row_index in range(0, t.m_rows_count):
scene_detail = mscene.new(row_index)
if scene_detail.label() != null:
scene_detail.set_lock(int(false))
func _scenes():
return Global.database.get_table_by_name("scenes")
func object_finding():
var count = 0
var datas = _scenes().get_data_by_prop_name_and_data("lock", String(m_level))
if datas.size() != 0:
count = datas.count(true)
for datas in _scenes().get_dictionary_by_prop_name_and_data("level", String(m_level)):
if int(datas['lock']) == 1:
count = count + 1
return count as String