feature/list-object-counter (#60)
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com> Reviewed-on: Athena/game-source#60 Co-authored-by: darknight <vaillant.jeremy@dev-crea.com> Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
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+39
-20
@@ -1,45 +1,64 @@
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extends "res://db/MBase.gd"
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var m_langue = { "id": null, "value": null }
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var m_gyroscope = { "id": null, "value": null }
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var m_ambient_sound = { "id": null, "value": null }
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var m_langue = null
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var m_gyroscope = null
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var m_ambient_sound = null
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var m_resolution = null
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var m_fullscreen = null
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const ROW = 0
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const ROW_ID = 0
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const LANGUE_ID = 0
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const GYRSOCPE_ID = 1
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const AMBIENT_SOUND = 2
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const RESOLUTION = 3
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const FULLSCREEN = 4
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func _init():
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table = Global.database.get_table_by_name("settings")
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var datas = table.get_data_at_row_idx(ROW)
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var datas = table.get_data_at_row_idx(ROW_ID)
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m_langue = _get_data_info(datas, 0)
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m_gyroscope = _get_data_info(datas, 1)
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m_ambient_sound = _get_data_info(datas, 2)
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func _get_data_info(datas, id):
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return {
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"id": id,
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"value": _get_data(datas, id)
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}
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m_langue = _get_data(datas, LANGUE_ID)
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m_gyroscope = _get_data(datas, GYRSOCPE_ID)
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m_ambient_sound = _get_data(datas, AMBIENT_SOUND)
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m_resolution = _get_data(datas, RESOLUTION)
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m_fullscreen = _get_data(datas, FULLSCREEN)
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func get_langue():
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return m_langue["value"]
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return m_langue as int
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func get_gyroscope():
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return int(m_gyroscope["value"]) as bool
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return int(m_gyroscope) as bool
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func get_ambient_sound():
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return int(m_ambient_sound["value"]) as bool
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return int(m_ambient_sound) as bool
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func get_resolution():
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return m_resolution.split(" x ")
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func get_fullscreen():
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return int(m_fullscreen) as bool
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func set_langue(value):
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m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string)
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m_langue = _set_data(LANGUE_ID, ROW_ID, value)
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return get_langue()
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func set_gyroscope(value):
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m_gyroscope["value"] = _set_data(value, m_gyroscope["id"], gddb_types.e_prop_type_bool)
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m_gyroscope = _set_data(GYRSOCPE_ID, ROW_ID, value)
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return get_gyroscope()
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func set_ambient_sound(value):
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m_ambient_sound["value"] = _set_data(value, m_ambient_sound["id"], gddb_types.e_prop_type_bool)
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m_ambient_sound = _set_data(AMBIENT_SOUND, ROW_ID, value)
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return get_ambient_sound()
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func set_resolution(value):
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m_resolution = _set_data(RESOLUTION, ROW_ID, value)
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return get_resolution()
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func set_fullscreen(value):
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m_fullscreen = _set_data(FULLSCREEN, ROW_ID, value)
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return get_fullscreen()
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