feature/list-object-counter (#60)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-05-29 21:09:10 +02:00
parent 80890cbdce
commit ed20465f39
22 changed files with 475 additions and 165 deletions
+42 -3
View File
@@ -13,17 +13,41 @@ var msetting = preload("res://db/MSetting.gd")
var setting = null
func _ready():
print("[global#_ready]")
_initialize_database()
_initialize_setting()
_initialize_current_scene()
func _initialize_setting():
print("global#_initialize_setting")
setting = msetting.new()
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_language(local):
TranslationServer.set_locale(local)
func apply_resolution():
var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
var margin_size = Vector2(0, 0)
get_viewport().set_size_override(true, screen_size, margin_size)
func apply_fullscreen():
OS.set_window_fullscreen(get_setting_fullscreen())
func goto_scene(path):
print("[global#goto_scene]")
print("[global#goto_scene] : "+String(path))
loader = ResourceLoader.load_interactive(path)
if loader == null:
print("Error loading ....")
@@ -39,6 +63,7 @@ func get_setting_language():
func set_setting_language(value):
setting.set_langue(value)
apply_language(translate_int_to_locale(value))
func get_setting_gyrosocpe():
return setting.get_gyroscope()
@@ -52,6 +77,20 @@ func get_setting_ambient_sound():
func set_setting_ambient_sound(value):
setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()
func _process(_delta):
print("[global#_process]")
if loader == null: