feature/list-object-counter (#60)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-05-29 21:09:10 +02:00
parent 80890cbdce
commit ed20465f39
22 changed files with 475 additions and 165 deletions
+16 -11
View File
@@ -2,9 +2,7 @@ extends Control
export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
onready var levels = Array()
onready var mlevel = load("res://db/MLevel.gd")
onready var table = Global.table_levels
func _ready():
_apply_scenes()
@@ -14,13 +12,17 @@ func _on_warcraft_pressed():
Global.current_scene_int = 0
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_reset_level():
print("Reset level ...")
func _on_reset_level(level, node, index):
Global.current_scene_int = index
level.reset()
_configure_reset(level, node, index)
_configure_counter(level, node)
Global.current_scene_int = null
## PRIVATE
func _apply_scenes():
for row_index in range(0, Global.table_levels.m_rows_count):
_apply_scene(mlevel.new(row_index))
_apply_scene(mlevel.new(row_index), 0)
func _build_path(name):
return "MarginContainer/HBoxContainer/"+name
@@ -37,12 +39,12 @@ func _load_scene(name):
func _load_texture(thumbnail):
return load(thumbnail)
func _apply_scene(level):
func _apply_scene(level, index):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name())
_configure_select(level, node)
_configure_reset(level, node)
_configure_reset(level, node, index)
_configure_counter(level, node)
func _configure_select(level, node):
@@ -51,12 +53,15 @@ func _configure_select(level, node):
select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", self, _build_method(level.name()))
func _configure_reset(level, node):
func _configure_reset(level, node, index):
var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
if int(level.object_finding()) != 0:
if int(level.object_finding()) == 0:
reset.set_disabled(true)
reset.connect("pressed", self, "_on_reset_level")
reset.disconnect("pressed", self, "_on_reset_level")
else:
reset.set_disabled(false)
reset.connect("pressed", self, "_on_reset_level", [level, node, index])
func _configure_counter(level, node):
var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")