feature/list-object-counter (#60)

Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#60
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
This commit is contained in:
darknight
2021-05-29 21:09:10 +02:00
parent 80890cbdce
commit ed20465f39
22 changed files with 475 additions and 165 deletions
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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/victory.ogg-f200c5ed87d76f20ec981fde28a9e56b.oggstr"
[deps]
source_file="res://assets/sounds/victory.ogg"
dest_files=[ "res://.import/victory.ogg-f200c5ed87d76f20ec981fde28a9e56b.oggstr" ]
[params]
loop=true
loop_offset=0
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/english.png-20d96f7f394d3ab1f4e22fda2b102e91.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/ui/flags/english.png"
dest_files=[ "res://.import/english.png-20d96f7f394d3ab1f4e22fda2b102e91.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/french.png-5cfa6908ad0af9f9e25b03e8896a0724.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/ui/flags/french.png"
dest_files=[ "res://.import/french.png-5cfa6908ad0af9f9e25b03e8896a0724.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
+3 -9
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@@ -5,13 +5,7 @@ var table = null
func _get_data(datas, index): func _get_data(datas, index):
return datas[index].get_data() return datas[index].get_data()
func _set_data(value, id, type): func _set_data(prop_id, row_id, data):
table.edit_data(id, type, String(value)) table.edit_data(prop_id, row_id, String(data))
Global.database.save_db() Global.database.save_db()
return value return data
func _get_data_id(prop_name, index):
if table.get_prop_at(index).get_prop_name() == prop_name:
return table.get_prop_at(index).get_prop_id()
else:
return null
+15 -6
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@@ -3,15 +3,15 @@ extends "res://db/MBase.gd"
var m_name = null var m_name = null
var m_thumb = null var m_thumb = null
var m_level = null var m_level = null
var mscene = load("res://db/MScene.gd")
func _init(row_idx): func _init(row_idx):
m_level = row_idx m_level = row_idx
table = Global.database.get_table_by_name("levels") table = Global.database.get_table_by_name("levels")
var datas = table.get_data_at_row_idx(m_level) var datas = table.get_data_at_row_idx(m_level)
if true: m_name = _get_name(datas)
m_name = _get_name(datas) m_thumb = _get_thumb(datas)
m_thumb = _get_thumb(datas)
func object_to_find(): func object_to_find():
var count = 0 var count = 0
@@ -22,15 +22,24 @@ func object_to_find():
return count as String return count as String
func reset():
var scene_detail = null
var t = Global.database.get_table_by_name("scenes")
for row_index in range(0, t.m_rows_count):
scene_detail = mscene.new(row_index)
if scene_detail.label() != null:
scene_detail.set_lock(int(false))
func _scenes(): func _scenes():
return Global.database.get_table_by_name("scenes") return Global.database.get_table_by_name("scenes")
func object_finding(): func object_finding():
var count = 0 var count = 0
var datas = _scenes().get_data_by_prop_name_and_data("lock", String(m_level))
if datas.size() != 0: for datas in _scenes().get_dictionary_by_prop_name_and_data("level", String(m_level)):
count = datas.count(true) if int(datas['lock']) == 1:
count = count + 1
return count as String return count as String
+41 -52
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@@ -1,38 +1,36 @@
extends "res://db/MBase.gd" extends "res://db/MBase.gd"
var m_value = { "id": null, "value": null } var m_value = 0
var m_lock = { "id": null, "value": null } var m_lock = null
var m_label = null var m_label = null
var m_label_id = null var m_label_counter = null
var m_tick_reference = { "id": null, "value": null } var m_tick_reference = 0
var m_key = null var m_key = null
var m_level = null var m_level = null
var m_mesh = null var m_mesh = null
var m_counter = null
var m_row_id = null
const LOCK_ID = 0
const LABEL_ID = 1
const KEY_ID = 2
const LEVEL_ID = 3
const MESH_ID = 4
const LABEL_COUNTER = 5
const COUNTER_ID = 6
func _init(row_index): func _init(row_index):
table = Global.database.get_table_by_name("scenes") table = Global.database.get_table_by_name("scenes")
m_row_id = row_index
var datas = table.get_data_at_row_idx(m_row_id)
var datas = table.get_data_at_row_idx(row_index)
if _get_level(datas) == Global.current_scene_int: if _get_level(datas) == Global.current_scene_int:
m_key = _get_key(datas) m_key = _get_key(datas)
m_value["value"] = _get_value(datas) m_lock = _get_lock(datas)
m_lock["value"] = _get_lock(datas)
m_label = _get_label(datas) m_label = _get_label(datas)
m_label_id = _get_label_id(datas) m_label_counter = _get_label_counter(datas)
m_tick_reference["value"] = _get_tick_reference(datas)
m_mesh = _get_mesh(datas) m_mesh = _get_mesh(datas)
m_counter = _get_counter(datas)
func search_keys():
for prop_index in range(0, table.get_props_count()):
if table.get_prop_at(prop_index).get_prop_name() == "value" or \
table.get_prop_at(prop_index).get_prop_name() == "lock" or \
table.get_prop_at(prop_index).get_prop_name() == "tick_reference":
if m_value["id"] == null:
m_value["id"] = _get_value_id(prop_index)
if m_lock["id"] == null:
m_lock["id"] = _get_lock_id(prop_index)
if m_tick_reference["id"] == null:
m_tick_reference["id"] = _get_tick_reference_id(prop_index)
func key(): func key():
return m_key return m_key
@@ -40,14 +38,14 @@ func key():
func label(): func label():
return m_label return m_label
func label_id(): func label_counter():
return m_label_id return m_label_counter
func lock(): func lock():
return m_lock["value"] return m_lock
func set_lock(value): func set_lock(value):
m_lock["value"] = _set_data(value, m_lock["id"], gddb_types.e_prop_type_bool) m_lock = _set_data(LOCK_ID, m_row_id, value)
func mesh(): func mesh():
return m_mesh return m_mesh
@@ -56,52 +54,43 @@ func set_mesh(value):
m_mesh = value m_mesh = value
func tick_reference(): func tick_reference():
return m_tick_reference["value"] return m_tick_reference
func set_tick_reference(value): func set_tick_reference(value):
m_tick_reference["value"] = _set_data(value, m_tick_reference["id"], gddb_types.e_prop_type_int) m_tick_reference = value
func value(): func value():
return m_value["value"] return m_value
func set_value(value): func set_value(value):
m_value["value"] = _set_data(value, m_value["id"], gddb_types.e_prop_type_float) m_value = value
func audio_sound(): func audio_sound():
var stream = load("res://assets/sounds/objects/" + label() + ".ogg") var stream = load("res://assets/sounds/objects/" + label() + ".ogg")
stream.set_loop(false) stream.set_loop(false)
return stream return stream
func counter():
return m_counter
## PRIVATE ## PRIVATE
func _get_value(datas):
return _get_data(datas, 0) as float
func _get_value_id(index):
return _get_data_id("value", index)
func _get_lock(datas): func _get_lock(datas):
return int(_get_data(datas, 1)) as bool return int(_get_data(datas, LOCK_ID)) as bool
func _get_lock_id(index):
return _get_data_id("lock", index)
func _get_label(datas): func _get_label(datas):
return _get_data(datas, 2) as String return _get_data(datas, LABEL_ID) as String
func _get_label_id(datas):
return _get_data(datas, 7) as String
func _get_tick_reference(datas):
return _get_data(datas, 3) as int
func _get_tick_reference_id(index):
return _get_data_id("tick_reference", index)
func _get_key(datas): func _get_key(datas):
return _get_data(datas, 4) as String return _get_data(datas, KEY_ID) as String
func _get_level(datas): func _get_level(datas):
return _get_data(datas, 5) as int return _get_data(datas, LEVEL_ID) as int
func _get_mesh(datas): func _get_mesh(datas):
return "Hidden Objects Items/" + String(_get_data(datas, 6)) return "Hidden Objects Items/" + String(_get_data(datas, MESH_ID))
func _get_label_counter(datas):
return _get_data(datas, LABEL_COUNTER) as String
func _get_counter(datas):
return _get_data(datas, COUNTER_ID) as int
+39 -20
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@@ -1,45 +1,64 @@
extends "res://db/MBase.gd" extends "res://db/MBase.gd"
var m_langue = { "id": null, "value": null } var m_langue = null
var m_gyroscope = { "id": null, "value": null } var m_gyroscope = null
var m_ambient_sound = { "id": null, "value": null } var m_ambient_sound = null
var m_resolution = null
var m_fullscreen = null
const ROW = 0 const ROW_ID = 0
const LANGUE_ID = 0
const GYRSOCPE_ID = 1
const AMBIENT_SOUND = 2
const RESOLUTION = 3
const FULLSCREEN = 4
func _init(): func _init():
table = Global.database.get_table_by_name("settings") table = Global.database.get_table_by_name("settings")
var datas = table.get_data_at_row_idx(ROW) var datas = table.get_data_at_row_idx(ROW_ID)
m_langue = _get_data_info(datas, 0) m_langue = _get_data(datas, LANGUE_ID)
m_gyroscope = _get_data_info(datas, 1) m_gyroscope = _get_data(datas, GYRSOCPE_ID)
m_ambient_sound = _get_data_info(datas, 2) m_ambient_sound = _get_data(datas, AMBIENT_SOUND)
m_resolution = _get_data(datas, RESOLUTION)
func _get_data_info(datas, id): m_fullscreen = _get_data(datas, FULLSCREEN)
return {
"id": id,
"value": _get_data(datas, id)
}
func get_langue(): func get_langue():
return m_langue["value"] return m_langue as int
func get_gyroscope(): func get_gyroscope():
return int(m_gyroscope["value"]) as bool return int(m_gyroscope) as bool
func get_ambient_sound(): func get_ambient_sound():
return int(m_ambient_sound["value"]) as bool return int(m_ambient_sound) as bool
func get_resolution():
return m_resolution.split(" x ")
func get_fullscreen():
return int(m_fullscreen) as bool
func set_langue(value): func set_langue(value):
m_langue["value"] = _set_data(value, m_langue["id"], gddb_types.e_prop_type_string) m_langue = _set_data(LANGUE_ID, ROW_ID, value)
return get_langue() return get_langue()
func set_gyroscope(value): func set_gyroscope(value):
m_gyroscope["value"] = _set_data(value, m_gyroscope["id"], gddb_types.e_prop_type_bool) m_gyroscope = _set_data(GYRSOCPE_ID, ROW_ID, value)
return get_gyroscope() return get_gyroscope()
func set_ambient_sound(value): func set_ambient_sound(value):
m_ambient_sound["value"] = _set_data(value, m_ambient_sound["id"], gddb_types.e_prop_type_bool) m_ambient_sound = _set_data(AMBIENT_SOUND, ROW_ID, value)
return get_ambient_sound() return get_ambient_sound()
func set_resolution(value):
m_resolution = _set_data(RESOLUTION, ROW_ID, value)
return get_resolution()
func set_fullscreen(value):
m_fullscreen = _set_data(FULLSCREEN, ROW_ID, value)
return get_fullscreen()
+8 -7
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@@ -5,11 +5,13 @@
{ {
"table_name":"settings", "table_name":"settings",
"props":[ "props":[
{"name":"langue","type":"3","auto_increment":"0"}, {"name":"langue","type":"1","auto_increment":"0"},
{"name":"gyroscope","type":"0","auto_increment":"0"}, {"name":"gyroscope","type":"0","auto_increment":"0"},
{"name":"ambiant_sound","type":"0","auto_increment":"0"} {"name":"ambiant_sound","type":"0","auto_increment":"0"},
{"name":"resolution","type":"3","auto_increment":"0"},
{"name":"fullscreen","type":"0","auto_increment":"0"}
], ],
"data":["fr","0","0"] "data":["fr","0","0","1920 x 1080","0"]
}, },
{ {
"table_name":"levels", "table_name":"levels",
@@ -22,16 +24,15 @@
{ {
"table_name":"scenes", "table_name":"scenes",
"props":[ "props":[
{"name":"value","type":"2","auto_increment":"0"},
{"name":"lock","type":"0","auto_increment":"0"}, {"name":"lock","type":"0","auto_increment":"0"},
{"name":"label","type":"3","auto_increment":"0"}, {"name":"label","type":"3","auto_increment":"0"},
{"name":"tick_reference","type":"1","auto_increment":"0"},
{"name":"key","type":"3","auto_increment":"0"}, {"name":"key","type":"3","auto_increment":"0"},
{"name":"level","type":"table","table_name":"levels","auto_increment":"0"}, {"name":"level","type":"table","table_name":"levels","auto_increment":"0"},
{"name":"mesh","type":"3","auto_increment":"0"}, {"name":"mesh","type":"3","auto_increment":"0"},
{"name":"label_id","type":"1","auto_increment":"0"} {"name":"label_counter","type":"1","auto_increment":"0"},
{"name":"counter","type":"1","auto_increment":"0"}
], ],
"data":["0.0","True","Dagger","0","dagger","0","dagger","0","0.0","0","Fiole","197246","fiole1","0","fioles/fiole1","1","0.97","0","Fiole","0","fiole2","0","fioles/fiole2","1","0.0","0","Fiole","0","fiole3","0","fioles/fiole_socle/fiole3","1","0.0","0","Spyglass","0","spyglass","0","spyglass","2","0.0","0","Coins","0","coin1","0","golds/coin1","3","0.0","0","Coins","0","coin2","0","golds/coin2","3","0.0","0","Coins","0","coin3","0","golds/coin3","3","0.0","0","Weapon Gun","0","weapon","0","weapon","4","0.0","0","Apple","0","apple1","0","apples/apple1","5","0.0","0","Apple","0","apple2","0","apples/apple2","5","0.0","0","Apple","0","apple3","0","apples/apple3","5","0.0","0","Apple","0","apple4","0","apples/apple4","5","0.0","0","Beer","0","beer","0","beer","6","0.0","0","SuperDagger","0","gadder","1","sm_super_dager","0"] "data":["1","Dagger","dagger","0","dagger","1","1","1","Fiole","fiole1","0","fioles/fiole1","1","3","0","Fiole","fiole2","0","fioles/fiole2","1","3","0","Fiole","fiole3","0","fioles/fiole_socle/fiole3","1","3","1","Spyglass","spyglass","0","spyglass","2","1","1","Coins","coin1","0","golds/coin1","3","3","0","Coins","coin2","0","golds/coin2","3","3","0","Coins","coin3","0","golds/coin3","3","3","0","Weapon Gun","weapon","0","weapon","4","1","0","Apple","apple1","0","apples/apple1","5","4","0","Apple","apple2","0","apples/apple2","5","4","0","Apple","apple3","0","apples/apple3","5","4","1","Apple","apple4","0","apples/apple4","5","4","0","Beer","beer","0","beer","6","1","0","SuperDagger","gadder","1","sm_super_dager","0","1"]
} }
] ]
} }
+1 -1
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@@ -253,7 +253,7 @@ ui_end={
[locale] [locale]
translations=PoolStringArray( "res://locales/fr.po", "res://locales/en.po" ) translations=PoolStringArray( "res://locales/fr.po", "res://locales/en.po" )
locale_filter=[ 0, [ "en_US", "fr_FR" ] ] locale_filter=[ 1, [ "en_GB", "fr_FR" ] ]
[physics] [physics]
+42 -3
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@@ -13,17 +13,41 @@ var msetting = preload("res://db/MSetting.gd")
var setting = null var setting = null
func _ready(): func _ready():
print("[global#_ready]")
_initialize_database() _initialize_database()
_initialize_setting() _initialize_setting()
_initialize_current_scene() _initialize_current_scene()
func _initialize_setting(): func _initialize_setting():
print("global#_initialize_setting")
setting = msetting.new() setting = msetting.new()
apply_language(translate_int_to_locale(get_setting_language()))
apply_resolution()
apply_fullscreen()
func translate_int_to_locale(id):
var lang = "en_GB"
if id == 0:
lang = "en_GB"
if id == 1:
lang = "fr_FR"
return lang
func apply_language(local):
TranslationServer.set_locale(local)
func apply_resolution():
var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1])
var margin_size = Vector2(0, 0)
get_viewport().set_size_override(true, screen_size, margin_size)
func apply_fullscreen():
OS.set_window_fullscreen(get_setting_fullscreen())
func goto_scene(path): func goto_scene(path):
print("[global#goto_scene]") print("[global#goto_scene] : "+String(path))
loader = ResourceLoader.load_interactive(path) loader = ResourceLoader.load_interactive(path)
if loader == null: if loader == null:
print("Error loading ....") print("Error loading ....")
@@ -39,6 +63,7 @@ func get_setting_language():
func set_setting_language(value): func set_setting_language(value):
setting.set_langue(value) setting.set_langue(value)
apply_language(translate_int_to_locale(value))
func get_setting_gyrosocpe(): func get_setting_gyrosocpe():
return setting.get_gyroscope() return setting.get_gyroscope()
@@ -52,6 +77,20 @@ func get_setting_ambient_sound():
func set_setting_ambient_sound(value): func set_setting_ambient_sound(value):
setting.set_ambient_sound(value) setting.set_ambient_sound(value)
func get_setting_resolution():
return setting.get_resolution()
func set_setting_resolution(value):
setting.set_resolution(value)
apply_resolution()
func get_setting_fullscreen():
return setting.get_fullscreen()
func set_setting_fullscreen(value):
setting.set_fullscreen(value)
apply_fullscreen()
func _process(_delta): func _process(_delta):
print("[global#_process]") print("[global#_process]")
if loader == null: if loader == null:
+16 -11
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@@ -2,9 +2,7 @@ extends Control
export (PackedScene) var template = load("res://scenes/levels/Template.tscn") export (PackedScene) var template = load("res://scenes/levels/Template.tscn")
onready var levels = Array()
onready var mlevel = load("res://db/MLevel.gd") onready var mlevel = load("res://db/MLevel.gd")
onready var table = Global.table_levels
func _ready(): func _ready():
_apply_scenes() _apply_scenes()
@@ -14,13 +12,17 @@ func _on_warcraft_pressed():
Global.current_scene_int = 0 Global.current_scene_int = 0
Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn") Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn")
func _on_reset_level(): func _on_reset_level(level, node, index):
print("Reset level ...") Global.current_scene_int = index
level.reset()
_configure_reset(level, node, index)
_configure_counter(level, node)
Global.current_scene_int = null
## PRIVATE ## PRIVATE
func _apply_scenes(): func _apply_scenes():
for row_index in range(0, Global.table_levels.m_rows_count): for row_index in range(0, Global.table_levels.m_rows_count):
_apply_scene(mlevel.new(row_index)) _apply_scene(mlevel.new(row_index), 0)
func _build_path(name): func _build_path(name):
return "MarginContainer/HBoxContainer/"+name return "MarginContainer/HBoxContainer/"+name
@@ -37,12 +39,12 @@ func _load_scene(name):
func _load_texture(thumbnail): func _load_texture(thumbnail):
return load(thumbnail) return load(thumbnail)
func _apply_scene(level): func _apply_scene(level, index):
$MarginContainer/HBoxContainer.add_child(_load_scene(level.name())) $MarginContainer/HBoxContainer.add_child(_load_scene(level.name()))
var node = _build_path(level.name()) var node = _build_path(level.name())
_configure_select(level, node) _configure_select(level, node)
_configure_reset(level, node) _configure_reset(level, node, index)
_configure_counter(level, node) _configure_counter(level, node)
func _configure_select(level, node): func _configure_select(level, node):
@@ -51,12 +53,15 @@ func _configure_select(level, node):
select.set_normal_texture(_load_texture(level.thumbnail())) select.set_normal_texture(_load_texture(level.thumbnail()))
select.connect("pressed", self, _build_method(level.name())) select.connect("pressed", self, _build_method(level.name()))
func _configure_reset(level, node): func _configure_reset(level, node, index):
var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset") var reset = get_node(node+"/VBoxContainer/MarginContainer/ButtonReset")
if int(level.object_finding()) != 0: if int(level.object_finding()) == 0:
reset.set_disabled(true) reset.set_disabled(true)
reset.connect("pressed", self, "_on_reset_level") reset.disconnect("pressed", self, "_on_reset_level")
else:
reset.set_disabled(false)
reset.connect("pressed", self, "_on_reset_level", [level, node, index])
func _configure_counter(level, node): func _configure_counter(level, node):
var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label") var count = get_node(node+"/VBoxContainer/MarginContainer2/ButtonCount/Label")
+7 -4
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@@ -16,10 +16,10 @@ __meta__ = {
} }
[node name="MarginContainer" type="MarginContainer" parent="."] [node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 705.0 margin_left = 625.0
margin_top = 435.0 margin_top = 345.0
margin_right = 735.0 margin_right = 655.0
margin_bottom = 465.0 margin_bottom = 375.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
custom_constants/margin_right = 15 custom_constants/margin_right = 15
@@ -44,4 +44,7 @@ visible = false
margin_right = 200.0 margin_right = 200.0
margin_bottom = 284.0 margin_bottom = 284.0
[node name="ButtonReset" parent="MarginContainer/HBoxContainer/example/VBoxContainer/MarginContainer" index="0"]
enabled_focus_mode = 0
[editable path="MarginContainer/HBoxContainer/example"] [editable path="MarginContainer/HBoxContainer/example"]
+9
View File
@@ -0,0 +1,9 @@
extends CenterContainer
func _ready():
print("[ending_#ready]")
$AudioStreamPlayer.play()
func _on_Timer_timeout():
print("[ending#_on_Timer_timeout]")
Global.goto_scene("res://scenes/main.tscn")
+63
View File
@@ -0,0 +1,63 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/UI/ending.gd" type="Script" id=1]
[ext_resource path="res://assets/sounds/victory.ogg" type="AudioStream" id=2]
[ext_resource path="res://assets/fonts/MKX Title.ttf" type="DynamicFontData" id=3]
[sub_resource type="DynamicFont" id=1]
size = 35
font_data = ExtResource( 3 )
[node name="CenterContainer" type="CenterContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
margin_left = 640.0
margin_top = 360.0
margin_right = 640.0
margin_bottom = 360.0
grow_horizontal = 0
grow_vertical = 0
size_flags_horizontal = 3
size_flags_vertical = 3
color = Color( 0, 0, 0, 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="ColorRect"]
margin_right = 1280.0
margin_bottom = 360.0
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="ColorRect/VBoxContainer"]
margin_top = 95.0
margin_right = 1280.0
margin_bottom = 264.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
text = "aHog !!!
bravo vous avez gagné."
align = 1
valign = 1
[node name="Timer" type="Timer" parent="."]
wait_time = 4.31
autostart = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
volume_db = -29.411
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
+35 -7
View File
@@ -1,19 +1,25 @@
extends Node extends Node
func _ready(): func _ready():
print("[Settings#_ready]") _apply_translation()
_translation()
_apply_settings_language() _apply_settings_language()
_apply_settings_gyroscope() _apply_settings_gyroscope()
_apply_settings_sound_ambient() _apply_settings_sound_ambient()
_apply_settings_resolution()
_apply_settings_fullscreen()
## PRIVATE ## PRIVATE
func _translation(): func _apply_translation():
$VBoxContainer/Langue/HBoxContainer/Label.text = tr("SETTINGS_LABEL_LANGUE") $VBoxContainer/langue/VBoxContainer/Label.text = tr("SETTINGS_LABEL_LANGUE")
$VBoxContainer/gyroscope/HBoxContainer/Label.text = tr("SETTINGS_LABEL_GYROSCOPE") $VBoxContainer/gyroscope/HBoxContainer/Label.text = tr("SETTINGS_LABEL_GYROSCOPE")
func _apply_settings_language(): func _apply_settings_language():
$VBoxContainer/Langue/HBoxContainer/data.set_text(Global.get_setting_language()) var data = $VBoxContainer/langue/VBoxContainer/data
data.add_item("English", load("res://assets/ui/flags/english.png"), true) # id : 0
data.add_item("Français", load("res://assets/ui/flags/french.png"), true) # id : 1
data.select(Global.get_setting_language())
func _apply_settings_gyroscope(): func _apply_settings_gyroscope():
$VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(Global.get_setting_gyrosocpe()) $VBoxContainer/gyroscope/HBoxContainer/data.set_pressed(Global.get_setting_gyrosocpe())
@@ -21,10 +27,32 @@ func _apply_settings_gyroscope():
func _apply_settings_sound_ambient(): func _apply_settings_sound_ambient():
$VBoxContainer/ambient_sound/HBoxContainer/data.set_pressed(Global.get_setting_ambient_sound()) $VBoxContainer/ambient_sound/HBoxContainer/data.set_pressed(Global.get_setting_ambient_sound())
func _apply_settings_resolution():
var data = $VBoxContainer/resolution/VBoxContainer/data
data.add_item("2560 x 1440", null, true) # id : 0
data.add_item("1920 x 1080", null, true) # id : 1
data.add_item("1280 x 720", null, true) # id : 2
data.add_item("854 x 576", null, true) # id : 3
for index in range(4):
if data.get_item_text(index).split(' x ') == Global.get_setting_resolution():
data.select(index)
func _apply_settings_fullscreen():
$VBoxContainer/fullscreen/HBoxContainer/data.set_pressed(Global.get_setting_fullscreen())
func _on_gyroscope_pressed(): func _on_gyroscope_pressed():
print("[Settings#_on_gyroscope_pressed] change value to database ...........")
Global.set_setting_gyroscope(int($VBoxContainer/gyroscope/HBoxContainer/data.pressed)) Global.set_setting_gyroscope(int($VBoxContainer/gyroscope/HBoxContainer/data.pressed))
func _on_ambient_sound_pressed(): func _on_ambient_sound_pressed():
print("[Settings#_on_ambient_sound_pressed] change value to database ...........")
Global.set_setting_ambient_sound(int($VBoxContainer/ambient_sound/HBoxContainer/data.pressed)) Global.set_setting_ambient_sound(int($VBoxContainer/ambient_sound/HBoxContainer/data.pressed))
func _on_langue_item_selected(index):
Global.set_setting_language(index)
func _on_resolution_item_selected(index):
Global.set_setting_resolution($VBoxContainer/resolution/VBoxContainer/data.get_item_text(index))
func _on_fullscreen_item_selected():
Global.set_setting_fullscreen(int($VBoxContainer/fullscreen/HBoxContainer/data.pressed))
+79 -21
View File
@@ -14,38 +14,48 @@ __meta__ = {
[node name="VBoxContainer" type="VBoxContainer" parent="."] [node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 547.0 margin_left = 547.0
margin_top = 309.0 margin_top = 265.0
margin_right = 732.0 margin_right = 732.0
margin_bottom = 411.0 margin_bottom = 455.0
alignment = 1 alignment = 1
[node name="Langue" type="CenterContainer" parent="VBoxContainer"] [node name="langue" type="CenterContainer" parent="VBoxContainer"]
margin_right = 185.0 margin_right = 185.0
margin_bottom = 14.0 margin_bottom = 27.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Langue"] [node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/langue"]
margin_left = 58.0 margin_left = 67.0
margin_right = 127.0 margin_right = 117.0
margin_bottom = 14.0 margin_bottom = 27.0
__meta__ = {
"_editor_description_": ""
}
[node name="Label" type="Label" parent="VBoxContainer/Langue/HBoxContainer"] [node name="Label" type="Label" parent="VBoxContainer/langue/VBoxContainer"]
margin_right = 50.0 margin_right = 50.0
margin_bottom = 14.0 margin_bottom = 14.0
text = "langue :" text = "langue :"
align = 1
[node name="data" type="Label" parent="VBoxContainer/Langue/HBoxContainer"] [node name="data" type="ItemList" parent="VBoxContainer/langue/VBoxContainer"]
margin_left = 54.0 margin_top = 18.0
margin_right = 69.0 margin_right = 50.0
margin_bottom = 14.0 margin_bottom = 27.0
text = "FR" auto_height = true
__meta__ = { max_columns = 2
"_edit_use_anchors_": false same_column_width = true
} fixed_icon_size = Vector2( 32, 32 )
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/langue"]
margin_left = 92.0
margin_top = 13.0
margin_right = 92.0
margin_bottom = 13.0
[node name="gyroscope" type="CenterContainer" parent="VBoxContainer"] [node name="gyroscope" type="CenterContainer" parent="VBoxContainer"]
margin_top = 18.0 margin_top = 31.0
margin_right = 185.0 margin_right = 185.0
margin_bottom = 58.0 margin_bottom = 71.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/gyroscope"] [node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/gyroscope"]
margin_left = 16.0 margin_left = 16.0
@@ -65,9 +75,9 @@ margin_bottom = 40.0
align = 1 align = 1
[node name="ambient_sound" type="CenterContainer" parent="VBoxContainer"] [node name="ambient_sound" type="CenterContainer" parent="VBoxContainer"]
margin_top = 62.0 margin_top = 75.0
margin_right = 185.0 margin_right = 185.0
margin_bottom = 102.0 margin_bottom = 115.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/ambient_sound"] [node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/ambient_sound"]
margin_right = 185.0 margin_right = 185.0
@@ -84,5 +94,53 @@ margin_left = 109.0
margin_right = 185.0 margin_right = 185.0
margin_bottom = 40.0 margin_bottom = 40.0
[node name="resolution" type="CenterContainer" parent="VBoxContainer"]
margin_top = 119.0
margin_right = 185.0
margin_bottom = 146.0
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/resolution"]
margin_left = 54.0
margin_right = 130.0
margin_bottom = 27.0
[node name="Label" type="Label" parent="VBoxContainer/resolution/VBoxContainer"]
margin_right = 76.0
margin_bottom = 14.0
text = "Resolution :"
[node name="data" type="ItemList" parent="VBoxContainer/resolution/VBoxContainer"]
margin_top = 18.0
margin_right = 76.0
margin_bottom = 27.0
size_flags_horizontal = 3
size_flags_vertical = 3
auto_height = true
same_column_width = true
[node name="fullscreen" type="CenterContainer" parent="VBoxContainer"]
margin_top = 150.0
margin_right = 185.0
margin_bottom = 190.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/fullscreen"]
margin_left = 15.0
margin_right = 169.0
margin_bottom = 40.0
[node name="Label" type="Label" parent="VBoxContainer/fullscreen/HBoxContainer"]
margin_top = 13.0
margin_right = 74.0
margin_bottom = 27.0
text = "Fullscreen :"
[node name="data" type="CheckButton" parent="VBoxContainer/fullscreen/HBoxContainer"]
margin_left = 78.0
margin_right = 154.0
margin_bottom = 40.0
[connection signal="item_selected" from="VBoxContainer/langue/VBoxContainer/data" to="." method="_on_langue_item_selected"]
[connection signal="pressed" from="VBoxContainer/gyroscope/HBoxContainer/data" to="." method="_on_gyroscope_pressed"] [connection signal="pressed" from="VBoxContainer/gyroscope/HBoxContainer/data" to="." method="_on_gyroscope_pressed"]
[connection signal="pressed" from="VBoxContainer/ambient_sound/HBoxContainer/data" to="." method="_on_ambient_sound_pressed"] [connection signal="pressed" from="VBoxContainer/ambient_sound/HBoxContainer/data" to="." method="_on_ambient_sound_pressed"]
[connection signal="item_selected" from="VBoxContainer/resolution/VBoxContainer/data" to="." method="_on_resolution_item_selected"]
[connection signal="pressed" from="VBoxContainer/fullscreen/HBoxContainer/data" to="." method="_on_fullscreen_item_selected"]
+26 -13
View File
@@ -11,20 +11,31 @@ onready var table = Global.database.get_table_by_name("scenes")
onready var meshes = {} onready var meshes = {}
onready var from = null onready var from = null
onready var to = null onready var to = null
onready var mlevel = load("res://db/MLevel.gd")
onready var mscene = load("res://db/MScene.gd") onready var mscene = load("res://db/MScene.gd")
onready var victory_condition = 0
onready var victory_progress = 0
func _ready(): func _ready():
_load_translations() _load_translations()
_load_meshes() _load_meshes()
_prepare_victory_condition()
func _prepare_victory_condition():
var level = mlevel.new(Global.current_scene_int)
victory_condition = level.object_to_find()
victory_progress = level.object_finding()
func _process(_delta): func _process(_delta):
_check_dissolve_mesh() _check_dissolve_mesh()
_check_change_angle_camera() _check_change_angle_camera()
_check_victory_condition()
func _check_dissolve_mesh(): func _check_dissolve_mesh():
# Event dissolve in object searched by gamer # Event dissolve in object searched by gamer
for key in meshes: for key in meshes:
if meshes[key].lock() == true and meshes[key].mesh() != null: if bool(meshes[key].lock()) == true and meshes[key].mesh() != null:
if meshes[key].tick_reference() == 0: if meshes[key].tick_reference() == 0:
meshes[key].set_tick_reference(OS.get_ticks_msec()) meshes[key].set_tick_reference(OS.get_ticks_msec())
@@ -32,15 +43,10 @@ func _check_dissolve_mesh():
meshes[key].set_value(meshes[key].value() + 0.01) meshes[key].set_value(meshes[key].value() + 0.01)
_node_to_mesh(key).get_surface_material(0).set("shader_param/dissolve_amount", meshes[key].value()) _node_to_mesh(key).get_surface_material(0).set("shader_param/dissolve_amount", meshes[key].value())
else: else:
victory_progress = mlevel.new(Global.current_scene_int).object_finding()
_node_to_mesh(key).call_deferred("free") _node_to_mesh(key).call_deferred("free")
meshes[key].set_mesh(null) meshes[key].set_mesh(null)
func _node_to_mesh(key):
return get_node(meshes[key].mesh())
func _node_to_area(key):
return get_node(meshes[key].mesh()+"/Area")
func _check_change_angle_camera(): func _check_change_angle_camera():
var camera = $"Main Camera" var camera = $"Main Camera"
var gyroscope = Input.get_gyroscope() var gyroscope = Input.get_gyroscope()
@@ -104,12 +110,22 @@ func _gyroscope_changed_up(gyroscope):
gyroscope.x < gyroscope_value_old.x gyroscope.x < gyroscope_value_old.x
func _start_dissolve(key): func _start_dissolve(key):
if meshes[key].lock() == false: if bool(meshes[key].lock()) == false:
meshes[key].set_lock(true) meshes[key].set_lock(int(true))
$ObjectFind.stream = meshes[key].audio_sound() $ObjectFind.stream = meshes[key].audio_sound()
$ObjectFind.play() $ObjectFind.play()
## PRIVATE func _check_victory_condition():
if victory_condition == victory_progress:
print("[levels#_check_victory_condition] \\o/")
Global.goto_scene("res://scenes/UI/ending.tscn")
func _node_to_mesh(key):
return get_node(meshes[key].mesh())
func _node_to_area(key):
return get_node(meshes[key].mesh()+"/Area")
func _load_translations(): func _load_translations():
pass pass
@@ -122,9 +138,6 @@ func _load_meshes():
if scene_detail.key() != null: if scene_detail.key() != null:
meshes[scene_detail.key()] = scene_detail meshes[scene_detail.key()] = scene_detail
for key in meshes:
meshes[key].search_keys()
func _input(event): func _input(event):
if event is InputEventMouseButton or event is InputEventScreenTouch: if event is InputEventMouseButton or event is InputEventScreenTouch:
var camera = $"Main Camera" var camera = $"Main Camera"
+7 -10
View File
@@ -13,33 +13,30 @@ func _ready():
func _display_hud_menu(): func _display_hud_menu():
var counter = 0 var counter = 0
var scene = null var scene = null
var label_id = null var label_counter = null
for key in meshes: for key in meshes:
scene = meshes[key] scene = meshes[key]
_create_button_info(scene, counter, label_id) _create_button_info(scene, counter, label_counter)
label_id = scene.label_id() label_counter = scene.label_counter()
counter = +1 counter = counter + 1
# Back to main scene # Back to main scene
func _on_TextureButton_pressed(): func _on_TextureButton_pressed():
Global.goto_scene("res://scenes/main.tscn") Global.goto_scene("res://scenes/main.tscn")
func _create_button_info(scene, counter, label_id): func _create_button_info(scene, counter, label_counter):
var btn = null var btn = null
if counter == 0: if counter == 0:
btn = object_first.instance() btn = object_first.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use first")
elif counter == meshes.size() - 1: elif counter == meshes.size() - 1:
btn = object_last.instance() btn = object_last.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use last")
else: else:
btn = object_std.instance() btn = object_std.instance()
#print("[warCraft#_create_button_info] ["+String(counter)+"] use standar")
if label_id != null and label_id == scene.label_id(): if label_counter != null and label_counter == scene.label_counter():
last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " X") last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " " + String(scene.counter()))
else: else:
$ListObjects/ListContainer.add_child(btn) $ListObjects/ListContainer.add_child(btn)
btn.get_node("Label").set_text(scene.label()) btn.get_node("Label").set_text(scene.label())
+1 -1
View File
@@ -270,7 +270,7 @@ cell_center_y = false
cell_center_z = false cell_center_z = false
baked_meshes = [ SubResource( 4 ) ] baked_meshes = [ SubResource( 4 ) ]
data = { data = {
"cells": PoolIntArray( 0, 0, 0, 65531, 0, 3, 65532, 0, 0, 65533, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 1, 0, 65531, 1, 3, 65532, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 2, 0, 65531, 2, 3, 65532, 2, 0, 65533, 2, 0, 65534, 2, 0, 65535, 2, 0, 0, 65533, 0, 65532, 65533, 0, 65533, 65533, 0, 65534, 65533, 0, 65535, 65533, 0, 0, 65534, 0, 65531, 65534, 3, 65532, 65534, 0, 65533, 65534, 0, 65534, 65534, 0, 65535, 65534, 0, 0, 65535, 0, 65531, 65535, 3, 65532, 65535, 0, 65533, 65535, 0, 65534, 65535, 0, 65535, 65535, 0 ) "cells": PoolIntArray( 0, 0, 0, 65531, 0, -1610612733, 65532, 0, 0, 65533, 0, -1610612736, 65534, 0, 0, 65535, 0, 0, 0, 1, 0, 65531, 1, 3, 65532, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 2, 0, 65531, 2, 3, 65532, 2, 0, 65533, 2, 0, 65534, 2, 0, 65535, 2, 0, 0, 65533, 0, 65532, 65533, 0, 65533, 65533, 0, 65534, 65533, 0, 65535, 65533, 0, 0, 65534, 0, 65531, 65534, 3, 65532, 65534, 0, 65533, 65534, 0, 65534, 65534, 0, 65535, 65534, 0, 0, 65535, 0, 65531, 65535, 1073741827, 65532, 65535, 0, 65533, 65535, 0, 65534, 65535, 0, 65535, 65535, 0 )
} }
__meta__ = { __meta__ = {
"_editor_clip_": 0, "_editor_clip_": 0,