From efa35a444a200e76ee00893a24f63afe5b7fca6d Mon Sep 17 00:00:00 2001 From: Vaillant Jeremy Date: Sat, 16 May 2026 19:16:24 +0200 Subject: [PATCH] Migrate to Godot 3.5 LTS Open project with Godot 3.5.3 to update project.godot to the new config format (adds physical_scancode field to InputEventKey). Intermediate step before --convert-3to4 to Godot 4.x. Co-Authored-By: Claude Opus 4.7 (1M context) --- project.godot | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/project.godot b/project.godot index ecd5b1b..5b5b90a 100644 --- a/project.godot +++ b/project.godot @@ -251,8 +251,8 @@ scene={ ui_end={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] }