Add godet for lightmap setup

This commit is contained in:
stilobique-surface
2021-05-11 15:59:57 +02:00
parent eba2feda8f
commit fc1c4fe2b2
5 changed files with 57 additions and 119 deletions
+12 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=15 format=2]
[ext_resource path="res://assets/props/book/sm_book.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://developers/aurelien/CheckLightmap.lmbake" type="BakedLightmapData" id=2]
@@ -12,6 +12,7 @@
[ext_resource path="res://assets/hdri/base_env.tres" type="Environment" id=10]
[ext_resource path="res://assets/props/candle/sm_candle_d.mesh" type="ArrayMesh" id=11]
[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=12]
[ext_resource path="res://assets/props/godet/sm_godet.mesh" type="ArrayMesh" id=13]
[sub_resource type="ArrayMesh" id=1]
@@ -278,3 +279,13 @@ transform = Transform( 3.02964, 0, 0, 0, 3.02964, 0, 0, 0, 3.02964, 0.323108, 0.
use_in_baked_light = true
mesh = ExtResource( 12 )
material/0 = null
[node name="sm_godet" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.496689, 0.0078643, -1.39236 )
mesh = ExtResource( 13 )
material/0 = null
[node name="sm_godet2" type="MeshInstance" parent="."]
transform = Transform( 1.74966, 0, 0, 0, 1.74966, 0, 0, 0, 1.74966, 0.277393, 0.0325534, -1.39236 )
mesh = ExtResource( 13 )
material/0 = null