Add godet for lightmap setup
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://assets/props/book/sm_book.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://developers/aurelien/CheckLightmap.lmbake" type="BakedLightmapData" id=2]
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@@ -12,6 +12,7 @@
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[ext_resource path="res://assets/hdri/base_env.tres" type="Environment" id=10]
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[ext_resource path="res://assets/props/candle/sm_candle_d.mesh" type="ArrayMesh" id=11]
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[ext_resource path="res://assets/props/candle/sm_candle_top.mesh" type="ArrayMesh" id=12]
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[ext_resource path="res://assets/props/godet/sm_godet.mesh" type="ArrayMesh" id=13]
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[sub_resource type="ArrayMesh" id=1]
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@@ -278,3 +279,13 @@ transform = Transform( 3.02964, 0, 0, 0, 3.02964, 0, 0, 0, 3.02964, 0.323108, 0.
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use_in_baked_light = true
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mesh = ExtResource( 12 )
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material/0 = null
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[node name="sm_godet" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.496689, 0.0078643, -1.39236 )
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mesh = ExtResource( 13 )
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material/0 = null
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[node name="sm_godet2" type="MeshInstance" parent="."]
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transform = Transform( 1.74966, 0, 0, 0, 1.74966, 0, 0, 0, 1.74966, 0.277393, 0.0325534, -1.39236 )
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mesh = ExtResource( 13 )
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material/0 = null
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