Migrate to Godot 4 #1
@@ -380,7 +380,7 @@ clip_contents = true
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size_flags_horizontal = 11
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size_flags_vertical = 3
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texture = ExtResource( 8 )
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stretch_mode = 2
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stretch_mode = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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