[gd_scene load_steps=2 format=2] [ext_resource path="res://addons/godot_db_manager/assets/tex/debug.png" type="Texture" id=1] [node name="dbg" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="1" type="Control" parent="."] margin_right = 40.0 margin_bottom = 40.0 mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="1"] scale = Vector2( 4, 4 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 2, 50, 10, 10 ) [node name="2" type="Control" parent="."] anchor_left = 1.0 anchor_right = 1.0 margin_left = -40.0 margin_bottom = 40.0 mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="2"] scale = Vector2( 4, 4 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 2, 50, 10, 10 ) [node name="3" type="Control" parent="."] anchor_top = 1.0 anchor_bottom = 1.0 margin_top = -40.0 margin_right = 40.0 mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="3"] scale = Vector2( 4, 4 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 2, 50, 10, 10 ) [node name="4" type="Control" parent="."] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -40.0 margin_top = -40.0 mouse_filter = 2 __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="4"] scale = Vector2( 4, 4 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 2, 50, 10, 10 )