extends Control const TICKS_TIME_MAX = 100 # msec onready var current_scene = null onready var current_scene_int = null onready var loader = null onready var wait_frames = 1 onready var database = null onready var table_levels = null var msetting = preload("res://db/MSetting.gd") var setting = null func _ready(): _initialize_database() _initialize_setting() _initialize_current_scene() func _initialize_setting(): setting = msetting.new() apply_language(translate_int_to_locale(get_setting_language())) apply_resolution() apply_fullscreen() func translate_int_to_locale(id): var lang = "en_GB" if id == 0: lang = "en_GB" if id == 1: lang = "fr_FR" return lang func apply_language(local): TranslationServer.set_locale(local) func apply_resolution(): var screen_size = Vector2(get_setting_resolution()[0], get_setting_resolution()[1]) var margin_size = Vector2(0, 0) get_viewport().set_size_override(true, screen_size, margin_size) func apply_fullscreen(): OS.set_window_fullscreen(get_setting_fullscreen()) func goto_scene(path): print("[global#goto_scene] : "+String(path)) loader = ResourceLoader.load_interactive(path) if loader == null: print("Error loading ....") return set_process(true) current_scene.queue_free() wait_frames = 1 Loading.get_node("VBoxContainer/ProgressBar").set_max(loader.get_stage_count()) func get_setting_language(): return setting.get_langue() func set_setting_language(value): setting.set_langue(value) apply_language(translate_int_to_locale(value)) func get_setting_gyrosocpe(): return setting.get_gyroscope() func set_setting_gyroscope(value): setting.set_gyroscope(value) func get_setting_ambient_sound(): return setting.get_ambient_sound() func set_setting_ambient_sound(value): setting.set_ambient_sound(value) func get_setting_resolution(): return setting.get_resolution() func set_setting_resolution(value): setting.set_resolution(value) apply_resolution() func get_setting_fullscreen(): return setting.get_fullscreen() func set_setting_fullscreen(value): setting.set_fullscreen(value) apply_fullscreen() func _process(_delta): print("[global#_process]") if loader == null: set_process(false) return if wait_frames > 0: wait_frames -= 1 var tick = OS.get_ticks_msec() # Use "TICKS_TIME_MAX" to control for how long we block this thread while OS.get_ticks_msec() < tick + TICKS_TIME_MAX: var err = loader.poll() if err == ERR_FILE_EOF: # Finished loading. _set_new_scene() break elif err == OK: _update_progress() else: loader = null break ## PRIVATE func _initialize_current_scene(): print("[global#_initialize_current_scene]") var root = get_tree().get_root() current_scene = root.get_child(root.get_child_count() - 1) if current_scene.name != "Main": get_node("/root/Loading").hide() func _initialize_database(): print("[global#_initialize_database]") var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new() var db_id = database_manager.load_database("res://db/ahog.json") if db_id == gddb_types.e_db_invalid_file: print("[global#_initialize_database] Error invalid database file !") OS.set_exit_code(1) if db_id == gddb_types.e_db_invalid_ver: print("[global#_initialize_database] Error invalid database version !") OS.set_exit_code(1) database = database_manager.get_db_by_id(db_id) table_levels = database.get_table_by_name("levels") func _update_progress(): Loading.visible = true Loading.get_node("VBoxContainer/ProgressBar").set_value(loader.get_stage()) func _set_new_scene(): var resource = loader.get_resource() loader = null current_scene = resource.instance() get_node("/root").add_child(current_scene) get_node("/root/Loading").hide()