--- # Windows Development version kind: pipeline type: docker name: WindowsDebugVersion platform: os: linux arch: amd64 environment: EXPORT_NAME: "Puzzle Quest" clone: depth: 1 steps: - name: WindowsDebug image: barichello/godot-ci:3.3.2 volumes: - name: binary path: release/windows commands: - godot --export "WindowsDebug" "releases/windows/${EXPORT_NAME}.exe" - name: WindowsDeploy image: barichello/godot-ci:3.3.2 volumes: - name: binary path: release/windows environment: BUTLER_API_KEY: from_secret: BUTLER_API_KEY ITCHIO_USERNAME: from_secret: ITCHIO_USERNAME ITCHIO_GAME: from_secret: ITCHIO_GAME commands: - export $${BUTLER_API_KEY} - echo "Username : $${ITCHIO_USERNAME} -- ${ITCHIO_USERNAME}" - butler push "releases/windows" "$${ITCHIO_USERNAME}/$${ITCHIO_GAME}:windows" # - name: AndroidDebug # image: devcrea/godot-ci:3.3.2-android # commands: # - apt-get update # - apt-get install -y wget # - wget -O /root/release.keystore https://u.pcloud.link/publink/show?code=XZzCwxXZoGFtYGSzBQHB5DPQQW15SuUczA97 # - sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg # - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg # - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg # - godot --export "Android" "releases/android/${EXPORT_NAME}.apk" trigger: branch: - dev --- # For Production version kind: pipeline type: docker name: ReleaseVersion platform: os: linux arch: amd64 environment: EXPORT_NAME: "Puzzle Quest" clone: depth: 1 trigger: branch: - master