[gd_resource type="ShaderMaterial" load_steps=3 format=2] [sub_resource type="VisualShaderNodeColorConstant" id=1] constant = Color( 0.117188, 0.0709553, 0.0709553, 1 ) [sub_resource type="VisualShader" id=2] code = "shader_type spatial; render_mode specular_schlick_ggx; void vertex() { // Output:0 } void fragment() { // Color:3 vec3 n_out3p0 = vec3(0.117188, 0.070955, 0.070955); float n_out3p1 = 1.000000; // Output:0 ALBEDO = n_out3p0; } void light() { // Output:0 } " graph_offset = Vector2( -24.488, 110 ) nodes/fragment/3/node = SubResource( 1 ) nodes/fragment/3/position = Vector2( 0, 140 ) nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0 ) [resource] shader = SubResource( 2 )