extends Control const TICKS_TIME_MAX = 100 # msec var current_scene = null var loader = null var wait_frames = 1 var database = null func _ready(): print("[global#_ready] get root scene") _initialize_current_scene() _initialize_database() func goto_scene(path): print("[global#goto_scene]") loader = ResourceLoader.load_interactive(path) if loader == null: print("Error loading ....") return set_process(true) current_scene.queue_free() wait_frames = 1 Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count()) func gyroscope_enabled(): if Input.get_gyroscope(): return true else: return false func _process(_delta): print("[global#_process]") if loader == null: set_process(false) return if wait_frames > 0: wait_frames -= 1 var tick = OS.get_ticks_msec() # Use "TICKS_TIME_MAX" to control for how long we block this thread while OS.get_ticks_msec() < tick + TICKS_TIME_MAX: var err = loader.poll() if err == ERR_FILE_EOF: # Finished loading. _set_new_scene() break elif err == OK: _update_progress() else: loader = null break ## PRIVATE func _initialize_current_scene(): var root = get_tree().get_root() current_scene = root.get_child(root.get_child_count() - 1) if current_scene.name != "Main": get_node("/root/Loading").hide() func _initialize_database(): print("[global#_initialize_database]") var database_manager = load(gddb_constants.c_addon_main_path + "core/db_man.gd").new() var db_id = database_manager.load_database("res://db/ahog.json") if db_id == gddb_types.e_db_invalid_file: print("[global#_initialize_database] Error invalid database file !") OS.set_exit_code(1) if db_id == gddb_types.e_db_invalid_ver: print("[global#_initialize_database] Error invalid database version !") OS.set_exit_code(1) database = database_manager.get_db_by_id(db_id) func _update_progress(): print("[global#update_progress]") Loading.visible = true Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage()) func _set_new_scene(): print("[global#set_new_scene]") var resource = loader.get_resource() loader = null current_scene = resource.instance() get_node("/root").add_child(current_scene) get_node("/root/Loading").hide()