extends Control @onready var current_scene = null @onready var current_scene_int = null @onready var wait_frames = 1 @onready var database = null @onready var loaded = false @onready var animation = Loading.get_node("AnimLoading") var _loading_path: String = "" func _ready(): database = load("res://scripts/Database.gd").new().initialize() _initialize_current_scene() _initialize_loading_scene() func _initialize_loading_scene(): animation.connect("animation_started", Callable(Event, "_loading_is_started")) animation.connect("animation_finished", Callable(Event, "_loading_is_finished")) func goto_scene(path): print("[global#goto_scene] : load scene " + str(path)) var err = ResourceLoader.load_threaded_request(path) if err != OK: print("Error loading ....") return _loading_path = path Loading.show() animation.play("BorderAnim") set_process(true) current_scene.queue_free() wait_frames = 1 Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(1.0) func _process(_delta): if _loading_path == "": set_process(false) return if wait_frames > 0: wait_frames -= 1 if not loaded: return var progress := [] var status = ResourceLoader.load_threaded_get_status(_loading_path, progress) match status: ResourceLoader.THREAD_LOAD_IN_PROGRESS: _update_progress(progress[0] if progress.size() > 0 else 0.0) ResourceLoader.THREAD_LOAD_LOADED: _set_new_scene() ResourceLoader.THREAD_LOAD_FAILED, ResourceLoader.THREAD_LOAD_INVALID_RESOURCE: print("Error loading ....") _loading_path = "" ## PRIVATE func _initialize_current_scene(): print("[global#_initialize_current_scene]") var root = get_tree().get_root() current_scene = root.get_child(root.get_child_count() - 1) if current_scene.name != "Main": get_node("/root/Loading").hide() func _update_progress(value: float): Loading.visible = true Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(value) func _set_new_scene(): var resource = ResourceLoader.load_threaded_get(_loading_path) _loading_path = "" current_scene = resource.instantiate() get_node("/root").add_child(current_scene) Loading.hide()