class_name SceneEntry extends Resource # A single hidden-object row from the 'scenes' table of ahog.json. @export var lock: bool = false @export var label: String = "" @export var key: String = "" @export var level: int = -1 @export var mesh: String = "" @export var label_counter: String = "" @export var counter: int = 1 # Runtime-only state for the dissolve animation tracker (not persisted). var dissolve_value: float = 0.0 var dissolve_tick_reference: int = 0 var dissolved: bool = false func mesh_path() -> String: return "HiddenObjectsItems/" + mesh func audio_sound() -> AudioStream: var stream: AudioStream = load("res://assets/sounds/objects/%s.ogg" % label) if stream is AudioStreamOggVorbis: stream.loop = false return stream