""" class GDDBManager """ class_name GDDBManager tool extends EditorPlugin var DBInterface = preload("./db_interface.tscn") var db_interface : Node func _enter_tree(): add_autoload_singleton("gddb_constants", "res://addons/godot_db_manager/core/GDDBConstants.gd") add_autoload_singleton("gddb_types", "res://addons/godot_db_manager/core/GDDBTypes.gd") add_autoload_singleton("gddb_globals", "res://addons/godot_db_manager/core/GDDBGlobals.gd") # Initialization of the plugin goes here db_interface = DBInterface.instance() get_editor_interface().get_base_control().add_child(db_interface) add_tool_menu_item("Godot Database Manager", self, "open_config") func _exit_tree(): # Clean-up of the plugin goes here remove_tool_menu_item("Godot Database Manager") if(db_interface): db_interface.queue_free() func open_config(UD): var window = db_interface.get_node("dlg") as WindowDialog if(window): window.popup_centered()