[gd_resource type="ShaderMaterial" format=3] [sub_resource type="Shader" id="Shader_6qnue"] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx; void fragment() { // ColorConstant:3 vec4 n_out3p0 = vec4(0.117188, 0.070955, 0.070955, 1.000000); // Output:0 ALBEDO = vec3(n_out3p0.xyz); } " [resource] render_priority = 0 shader = SubResource("Shader_6qnue")