extends Node ## Events for loading scene #### func _loading_is_started(_anim_name): print("[Event#_loading_is_started]") Global.loaded = false func _loading_is_finished(_anim_name): print("[Evenst#_loading_is_finished]") Global.loaded = true # events for load scene level #### func _on_warcraft_pressed(): Global.current_scene_int = 0 Global.goto_scene("res://scenes/levels/warcraft/WarCraft.tscn") func _on_reset_level(level, node, index, parent): Global.current_scene_int = index level.reset() parent.configure_reset(level, node, index) parent.configure_counter(level, node) Global.current_scene_int = null