[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/ui/themes/bck.jpg" type="Texture" id=1] [sub_resource type="VisualShaderNodeInput" id=1] input_name = "screen_uv" [sub_resource type="VisualShaderNodeTexture" id=2] texture = ExtResource( 1 ) texture_type = 1 [sub_resource type="VisualShaderNodeInput" id=3] input_name = "screen_texture" [sub_resource type="VisualShader" id=4] code = "shader_type canvas_item; uniform sampler2D tex_frg_4 : hint_albedo; void vertex() { // Output:0 } void fragment() { // Texture:4 vec4 tex_frg_4_read = texture(tex_frg_4, UV.xy); vec3 n_out4p0 = tex_frg_4_read.rgb; float n_out4p1 = tex_frg_4_read.a; // Output:0 COLOR.rgb = n_out4p0; } void light() { // Output:0 } " graph_offset = Vector2( -1049.92, -300 ) mode = 1 flags/light_only = false nodes/fragment/3/node = SubResource( 1 ) nodes/fragment/3/position = Vector2( -840, 460 ) nodes/fragment/4/node = SubResource( 2 ) nodes/fragment/4/position = Vector2( -80, 60 ) nodes/fragment/5/node = SubResource( 3 ) nodes/fragment/5/position = Vector2( -1000, 20 ) nodes/fragment/connections = PoolIntArray( 4, 0, 0, 0 ) [sub_resource type="ShaderMaterial" id=5] shader = SubResource( 4 ) [node name="BackgroundPicture" type="Panel"] material = SubResource( 5 ) anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false }