@tool extends Node3D @export var activate_candlestick: bool = false: set = activateCandlestick @export var activate_candle: bool = false: set = activateCandle @export var list_candles # (String, "Candle Top", "Candle A", "Candle B", "Candle C", "Candle D") func activateCandlestick(_newCandlestick): pass func activateCandle(_newCandle): pass