[gd_scene load_steps=2 format=2] [ext_resource path="res://assets/props/godet/sm_godet_lod1.mesh" type="ArrayMesh" id=1] [node name="sm_godet" type="Node3D"] [node name="sm_godet_lod1" type="MeshInstance3D" parent="."] use_in_baked_light = true mesh = ExtResource( 1 ) material/0 = null