; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Puzzle Quest" config/description="A treasure chest fill with any Jiggsaw !" run/main_scene="res://scenes/Main.tscn" boot_splash/image="res://releases/splash-screen.png" boot_splash/fullsize=false config/icon="res://icon.png" config/macos_native_icon="res://releases/mac/project.icns" config/windows_native_icon="res://releases/windows/project.ico" config/quit_on_go_back=false [autoload] Loading="*res://scenes/UI/loading/Loading.tscn" Global="*res://scripts/Global.gd" Setting="*res://scripts/Setting.gd" Event="*res://scripts/Event.gd" GlobalAnimation="*res://scripts/Animation.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/resizable=false window/dpi/allow_hidpi=true window/handheld/orientation="sensor_landscape" window/stretch/mode="2d" window/stretch/aspect="expand" [editor_plugins] enabled=PackedStringArray("res://addons/lod/plugin.cfg") [importer_defaults] scene={ "animation/import": false, "materials/keep_on_reimport": false, "materials/storage": 0, "meshes/light_baking": 1, "meshes/storage": 1, "nodes/root_type": "ArrayMesh", "skins/use_named_skins": false } [input] ui_end={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194318,"physical_keycode":0,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"unicode":0,"echo":false,"script":null)] } [locale] translations=PackedStringArray("res://locales/fr.po", "res://locales/en.po") [rendering] environment/defaults/default_environment="res://default_env.tres"