extends "res://db/MBase.gd" var m_value = 0 var m_lock = null var m_label = null var m_label_counter = null var m_tick_reference = 0 var m_key = null var m_level = null var m_mesh = null var m_counter = null var m_row_id = null const LOCK_ID = 0 const LABEL_ID = 1 const KEY_ID = 2 const LEVEL_ID = 3 const MESH_ID = 4 const LABEL_COUNTER = 5 const COUNTER_ID = 6 func _init(row_index): table = Global.database.get_table_by_name("scenes") m_row_id = row_index var datas = table.get_data_at_row_idx(m_row_id) if _get_level(datas) == Global.current_scene_int: m_key = _get_key(datas) m_lock = _get_lock(datas) m_label = _get_label(datas) m_label_counter = _get_label_counter(datas) m_mesh = _get_mesh(datas) m_counter = _get_counter(datas) func key(): return m_key func label(): return m_label func label_counter(): return m_label_counter func lock(): return m_lock func set_lock(p_value): m_lock = _set_data(LOCK_ID, m_row_id, p_value) func mesh(): return m_mesh func tween(): return m_mesh + "/Tween" func set_mesh(p_value): m_mesh = p_value func tick_reference(): return m_tick_reference func set_tick_reference(p_value): m_tick_reference = p_value func value(): return m_value func set_value(p_value): m_value = p_value func audio_sound(): var stream = load("res://assets/sounds/objects/" + label() + ".ogg") stream.set_loop(false) return stream func counter(): return m_counter ## PRIVATE func _get_lock(datas): return bool(int(_get_data(datas, LOCK_ID))) func _get_label(datas): return str(_get_data(datas, LABEL_ID)) func _get_key(datas): return str(_get_data(datas, KEY_ID)) func _get_level(datas): return int(_get_data(datas, LEVEL_ID)) func _get_mesh(datas): return "HiddenObjectsItems/" + str(_get_data(datas, MESH_ID)) func _get_label_counter(datas): return str(_get_data(datas, LABEL_COUNTER)) func _get_counter(datas): return int(_get_data(datas, COUNTER_ID))