[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/props/book/sm_book.mesh" type="ArrayMesh" id=1] [ext_resource path="res://developers/aurelien/CheckLightmap.lmbake" type="BakedLightmapData" id=2] [sub_resource type="PlaneMesh" id=1] [node name="Spatial" type="Spatial"] [node name="BakedLightmap" type="BakedLightmap" parent="."] quality = 3 capture_quality = 2 light_data = ExtResource( 2 ) [node name="SpotLight" type="SpotLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.145807, 0.989313, 0, -0.989313, 0.145807, 0.563775, 2.12757, 0.864609 ) light_energy = 10.0 light_indirect_energy = 4.0 light_bake_mode = 2 shadow_enabled = true spot_angle = 32.1 [node name="Book" type="MeshInstance" parent="."] transform = Transform( 5.29875, 0, 0, 0, 5.29875, 0, 0, 0, 5.29875, 0, 0.224351, 1.35936 ) use_in_baked_light = true mesh = ExtResource( 1 ) material/0 = null [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 3.21876, 0, 0, 0, 3.21876, 0, 0, 0, 4.63275, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null