extends Node export (PackedScene) var title = load("res://scenes/UI/title/Title.tscn") export (PackedScene) var setting = load("res://scenes/UI/settings/Settings.tscn") export (PackedScene) var choose_scene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn") onready var current_scene = "title" onready var stream_button = preload("res://assets/sounds/click-button.ogg") onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect func _ready(): _translation() home.set_focus_mode(2) home.grab_focus() _apply_scene(title) _configure_sound() func _configure_sound(): stream_button.set_loop(false) $MarginContainer/HBoxContainer/UI_summary/ClickButton.stream = stream_button ## PRIVATE func _translation(): $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES") $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS") $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT") $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ContainerVersion/LabelVersion.text = Setting.get_setting_version() func _apply_scene(actual_scene): var node = get_node("MarginContainer/HBoxContainer/MarginContainer/") if node.get_child_count() != 0: node.get_child(0).queue_free() node.add_child(actual_scene.instance()) # Load scene for select game func _on_ButtonPuzzle_pressed(): _sound_button() _apply_scene(choose_scene) # Load scene settings func _on_ButtonSetting_pressed(): _sound_button() _apply_scene(setting) # Click to icon game func _on_TextureRect_pressed(): _sound_button() _apply_scene(title) # Quit the game func _on_ButtonQuit_pressed(): _sound_button() get_tree().quit(0) func _sound_button(): $MarginContainer/HBoxContainer/UI_summary/ClickButton.play()