extends Spatial func _process(_delta): # Event key "escape" and "godot event" ui_end if Input.is_action_just_pressed("ui_end"): _quit_to_menu() func _notification(what): # Notification for android back action if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST: _quit_to_menu() # Back to main scene func _quit_to_menu(): Global.goto_scene("res://scenes/main.tscn")