extends Spatial var dissolve = null var time_max = 2000 # msec var tick_reference = null var value = 0.1 func _on_Area_input_event(_camera, event, _click_position, _click_normal, _shape_idx): if event is InputEventMouseButton or event is InputEventScreenTouch: dissolve = true func _process(_delta): if dissolve == true: if tick_reference == null: tick_reference = OS.get_ticks_msec() print("[Dagger#_process] Reference tick to " + String(tick_reference)) var tick = OS.get_ticks_msec() print("[Dagger#_process] Dissolve ... " + String(tick) + " < " + String(tick_reference + time_max)) if tick < tick_reference + time_max: print("[Dagger#_process] Apply value to "+ String(value)) value += 0.01 $dagger.mesh.surface_get_material(0).set("shader_param/dissolve_amount", value) else: print("[Dagger#_process] animation ending !!") dissolve = null