extends "res://scenes/levels/levels.gd" export (PackedScene) var object_first = load("res://scenes/UI/list_ho/ObjectListFirst.tscn") export (PackedScene) var object_std = load("res://scenes/UI/list_ho/ObjectListStd.tscn") export (PackedScene) var object_last = load("res://scenes/UI/list_ho/ObjectListLast.tscn") onready var last_btn = null func _ready(): _display_hud_menu() _play_ambient_sound() func _display_hud_menu(): var counter = 0 var scene = null var label_counter = null for key in meshes: scene = meshes[key] _create_button_info(scene, counter, label_counter) label_counter = scene.label_counter() counter = counter + 1 # Back to main scene func _on_TextureButton_pressed(): Global.goto_scene("res://scenes/main.tscn") func _create_button_info(scene, counter, label_counter): var btn = null if counter == 0: btn = object_first.instance() elif counter == meshes.size() - 1: btn = object_last.instance() else: btn = object_std.instance() if label_counter != null and label_counter == scene.label_counter(): last_btn.get_node("Label").set_text(last_btn.get_node("Label").text + " " + String(scene.counter())) last_btn.set_meta("name", scene.label()) last_btn.set_meta("counter", scene.counter()) last_btn.set_meta("counted", 0) else: $ListObjects/ListContainer.add_child(btn) btn.get_node("Label").set_text(scene.label()) btn.set_meta("name", scene.label()) btn.set_meta("counter", scene.counter()) btn.set_meta("counted", 0) last_btn = btn func _play_ambient_sound(): if Setting.get_setting_ambient_sound(): $AmbientSound.play() $AmbientSound.stream_paused = false