extends Control # Application root: async scene loading + reference to the loaded Database. @onready var animation: AnimationPlayer = Loading.get_node("AnimLoading") var current_scene: Node = null var current_scene_int: int = -1 var wait_frames: int = 1 var database: RefCounted = null var loaded: bool = false var _loading_path: String = "" func _ready() -> void: database = load("res://scripts/Database.gd").new().initialize() _initialize_current_scene() _initialize_loading_scene() func _initialize_loading_scene() -> void: animation.animation_started.connect(Event._loading_is_started) animation.animation_finished.connect(Event._loading_is_finished) func goto_scene(path: String) -> void: var err := ResourceLoader.load_threaded_request(path) if err != OK: push_error("[Global] failed to start threaded load for " + path) return _loading_path = path Loading.show() animation.play("BorderAnim") set_process(true) current_scene.queue_free() wait_frames = 1 Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_max(1.0) func _process(_delta: float) -> void: if _loading_path == "": set_process(false) return if wait_frames > 0: wait_frames -= 1 if not loaded: return var progress: Array = [] var status := ResourceLoader.load_threaded_get_status(_loading_path, progress) match status: ResourceLoader.THREAD_LOAD_IN_PROGRESS: _update_progress(progress[0] if progress.size() > 0 else 0.0) ResourceLoader.THREAD_LOAD_LOADED: _set_new_scene() ResourceLoader.THREAD_LOAD_FAILED, ResourceLoader.THREAD_LOAD_INVALID_RESOURCE: push_error("[Global] failed to load " + _loading_path) _loading_path = "" ## PRIVATE func _initialize_current_scene() -> void: var root := get_tree().get_root() current_scene = root.get_child(root.get_child_count() - 1) if current_scene.name != "Main": Loading.hide() func _update_progress(value: float) -> void: Loading.visible = true Loading.get_node("LoadingBare/VBoxContainer/HBoxContainer/ProgressBar").set_value(value) func _set_new_scene() -> void: var resource: PackedScene = ResourceLoader.load_threaded_get(_loading_path) _loading_path = "" current_scene = resource.instantiate() get_node("/root").add_child(current_scene) Loading.hide()