extends Spatial func _process(_delta): # Event key "escape" and "godot event" ui_end if Input.is_action_just_pressed("ui_end"): _confirm_before_quit() func _notification(what): # Notification for android back action if what == MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST: _confirm_before_quit() func _confirm_before_quit(): var confirm = ConfirmationDialog.new() confirm.set_title("Quit ?") confirm.set_text("Voulez vous vraiment quitté ?") add_child(confirm) confirm.connect("confirmed", self, "_quit_to_menu") confirm.popup() # Back to main scene func _quit_to_menu(): Global.goto_scene("res://scenes/main.tscn")