Files
darknight a33ecafb81 feature/shader-animation (#83)
Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#83
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
2021-06-26 15:33:34 +02:00

100 lines
1.9 KiB
GDScript

extends "res://db/MBase.gd"
var m_value = 0
var m_lock = null
var m_label = null
var m_label_counter = null
var m_tick_reference = 0
var m_key = null
var m_level = null
var m_mesh = null
var m_counter = null
var m_row_id = null
const LOCK_ID = 0
const LABEL_ID = 1
const KEY_ID = 2
const LEVEL_ID = 3
const MESH_ID = 4
const LABEL_COUNTER = 5
const COUNTER_ID = 6
func _init(row_index):
table = Global.database.get_table_by_name("scenes")
m_row_id = row_index
var datas = table.get_data_at_row_idx(m_row_id)
if _get_level(datas) == Global.current_scene_int:
m_key = _get_key(datas)
m_lock = _get_lock(datas)
m_label = _get_label(datas)
m_label_counter = _get_label_counter(datas)
m_mesh = _get_mesh(datas)
m_counter = _get_counter(datas)
func key():
return m_key
func label():
return m_label
func label_counter():
return m_label_counter
func lock():
return m_lock
func set_lock(value):
m_lock = _set_data(LOCK_ID, m_row_id, value)
func mesh():
return m_mesh
func tween():
return m_mesh + "/Tween"
func set_mesh(value):
m_mesh = value
func tick_reference():
return m_tick_reference
func set_tick_reference(value):
m_tick_reference = value
func value():
return m_value
func set_value(value):
m_value = value
func audio_sound():
var stream = load("res://assets/sounds/objects/" + label() + ".ogg")
stream.set_loop(false)
return stream
func counter():
return m_counter
## PRIVATE
func _get_lock(datas):
return int(_get_data(datas, LOCK_ID)) as bool
func _get_label(datas):
return _get_data(datas, LABEL_ID) as String
func _get_key(datas):
return _get_data(datas, KEY_ID) as String
func _get_level(datas):
return _get_data(datas, LEVEL_ID) as int
func _get_mesh(datas):
return "HiddenObjectsItems/" + String(_get_data(datas, MESH_ID))
func _get_label_counter(datas):
return _get_data(datas, LABEL_COUNTER) as String
func _get_counter(datas):
return _get_data(datas, COUNTER_ID) as int