Files
darknight a33ecafb81 feature/shader-animation (#83)
Co-authored-by: Vaillant Jeremy <vaillant.jeremy@dev-crea.com>
Co-authored-by: VAILLANT Jeremy <vaillant.jeremy@dev-crea.com>
Reviewed-on: Athena/game-source#83
Co-authored-by: darknight <vaillant.jeremy@dev-crea.com>
Co-committed-by: darknight <vaillant.jeremy@dev-crea.com>
2021-06-26 15:33:34 +02:00

38 lines
1.6 KiB
GDScript

extends Node
var current_material = null
func level_hud_slide(node):
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_BEZIER)
var node_element = String(node.get_path()) + ":rect_position:x"
animation.track_set_path(track_index, node_element)
animation.bezier_track_insert_key(track_index, 0.0, 0.0, Vector2(-0.25, 0), Vector2(0.031, 190.492))
animation.bezier_track_insert_key(track_index, 1.0, 170, Vector2(-0.349, 2.576), Vector2(0.25, 0))
return animation
func level_hud_warning(node):
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_BEZIER)
var node_element = String(node.get_path()) + ":rect_position:x"
animation.track_set_path(track_index, node_element)
animation.bezier_track_insert_key(track_index, 0.0, 0.0, Vector2(-0.25, 0), Vector2(0, 78.1))
animation.bezier_track_insert_key(track_index, 0.2, 34.9, Vector2(-0.25, 0), Vector2(0, -66))
animation.bezier_track_insert_key(track_index, 0.4, 12.1, Vector2(0, 73.2), Vector2(0, -124.8))
animation.bezier_track_insert_key(track_index, 0.6, -41.9, Vector2(-0.095, 109.2), Vector2(0.062, -58.8))
animation.bezier_track_insert_key(track_index, 0.8, 13.3, Vector2(-0.188, 93.6), Vector2(0.196, 104.4))
animation.bezier_track_insert_key(track_index, 1.0, 0.0, Vector2(-0.155, -135.5), Vector2(0.25, 0))
return animation
func start_dissolve(node, material):
current_material = material
node.interpolate_method(self, "animate_dissolve", 0, 1, 1.5, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
node.start()
func animate_dissolve(progress: float) -> void:
current_material.set_shader_param("dissolve_amount", ease(progress, 0.4))