01ea3af253
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
34 lines
939 B
GDScript
34 lines
939 B
GDScript
@tool
|
|
"""
|
|
class GDDBManager
|
|
"""
|
|
|
|
class_name GDDBManager
|
|
|
|
extends EditorPlugin
|
|
|
|
var DBInterface = preload("./db_interface.tscn")
|
|
var db_interface : Node
|
|
|
|
func _enter_tree():
|
|
add_autoload_singleton("gddb_constants", "res://addons/godot_db_manager/core/GDDBConstants.gd")
|
|
add_autoload_singleton("gddb_types", "res://addons/godot_db_manager/core/GDDBTypes.gd")
|
|
add_autoload_singleton("gddb_globals", "res://addons/godot_db_manager/core/GDDBGlobals.gd")
|
|
|
|
# Initialization of the plugin goes here
|
|
db_interface = DBInterface.instantiate()
|
|
|
|
get_editor_interface().get_base_control().add_child(db_interface)
|
|
add_tool_menu_item("Godot Database Manager", self, "open_config")
|
|
|
|
func _exit_tree():
|
|
# Clean-up of the plugin goes here
|
|
remove_tool_menu_item("Godot Database Manager")
|
|
if(db_interface):
|
|
db_interface.queue_free()
|
|
|
|
func open_config(UD):
|
|
var window = db_interface.get_node("dlg") as Window
|
|
if(window):
|
|
window.popup_centered()
|