Files
puzzle-quest/addons/godot_db_manager/dlgs/delete_prop_dlg.gd
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

42 lines
958 B
GDScript

@tool
"""
class GDDBDeletePropDlg
"""
class_name GDDBDeletePropDlg
extends Window
signal delete_prop
var m_prop_id = gddb_constants.c_invalid_id
# Called when the node enters the scene tree for the first time.
func _ready() -> void :
$v_layout/buttons/ok_btn.connect("pressed", Callable(self, "on_ok_btn_pressed"))
$v_layout/buttons/cancel_btn.connect("pressed", Callable(self, "on_cancel_btn_pressed"))
# sets the property id
func set_prop_id(prop_id : int) -> void :
m_prop_id = prop_id
# returns the property id
func get_prop_id() -> int :
return m_prop_id
func set_prop_name(prop_name : String) -> void:
var text = "Delete property with name \"" + prop_name + "\" ?"
$v_layout/prop_info/prop_lbl.set_text(text)
# returns the table id
func get_table_id() -> int :
return m_prop_id
# called when the OK button is pressed
func on_ok_btn_pressed() -> void :
emit_signal("delete_prop")
hide()
func on_cancel_btn_pressed() -> void:
hide()