Files
puzzle-quest/addons/godot_db_manager/table_cell.tscn
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

73 lines
1.8 KiB
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://addons/godot_db_manager/assets/tex/gui.png" type="Texture2D" id=1]
[ext_resource path="res://addons/godot_db_manager/table_cell.gd" type="Script" id=2]
[ext_resource path="res://addons/godot_db_manager/assets/fnt/roboto_18.tres" type="FontFile" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 28, 1.86734, 24, 24.1327 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 28, 54, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 28, 28, 24, 24 )
[node name="table_cell" type="Control"]
anchor_right = 1.0
offset_bottom = 15.36
custom_minimum_size = Vector2( 150, 32 )
script = ExtResource( 2 )
__meta__ = {
"_edit_horizontal_guides_": [ 32.0 ],
"_edit_use_anchors_": true
}
[node name="LineEdit" type="LineEdit" parent="."]
anchor_right = 1.0
anchor_bottom = 0.914286
theme_override_fonts/font = ExtResource( 3 )
text = "TESTING WWW"
caret_blink = true
caret_blink_interval = 0.5
__meta__ = {
"_edit_use_anchors_": true
}
[node name="edit_btn" type="TextureButton" parent="LineEdit"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -29.0
offset_top = 4.0
offset_right = -5.0
offset_bottom = -4.0
texture_normal = SubResource( 1 )
texture_pressed = SubResource( 2 )
texture_hover = SubResource( 3 )
__meta__ = {
"_edit_use_anchors_": true
}
[node name="Button" type="Button" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_fonts/font = ExtResource( 3 )
clip_text = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CheckBox" type="CheckBox" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_fonts/font = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}