Files
puzzle-quest/assets/env/base_env.tres
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

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[gd_resource type="Environment" load_steps=3 format=2]
[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture2D" id=1]
[sub_resource type="Sky" id=2]
panorama = ExtResource( 1 )
[resource]
background_mode = 3
background_sky = SubResource( 2 )
background_color = Color( 0.188235, 0.133333, 0.133333, 1 )
background_energy = 0.6
ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 )
ambient_light_energy = 1.55
ambient_light_sky_contribution = 0.5
fog_enabled = true
fog_color = Color( 0.562167, 0.29, 1, 0.941176 )
fog_depth_begin = 0.0
fog_depth_end = 60.0
fog_depth_curve = 1.10957
fog_height_enabled = true
fog_height_min = 2.0
fog_height_max = -20.0
fog_height_curve = 0.965936
tonemap_mode = 2
ss_reflections_enabled = true
dof_blur_far_distance = 2.0
glow_enabled = true