01ea3af253
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
29 lines
804 B
Plaintext
29 lines
804 B
Plaintext
[gd_resource type="Environment" load_steps=3 format=2]
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[ext_resource path="res://assets/hdri/tx_night_place.hdr" type="Texture2D" id=1]
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[sub_resource type="Sky" id=2]
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panorama = ExtResource( 1 )
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[resource]
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background_mode = 3
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background_sky = SubResource( 2 )
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background_color = Color( 0.188235, 0.133333, 0.133333, 1 )
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background_energy = 0.6
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ambient_light_color = Color( 0.694118, 0.168627, 0.67451, 1 )
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ambient_light_energy = 1.55
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ambient_light_sky_contribution = 0.5
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fog_enabled = true
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fog_color = Color( 0.562167, 0.29, 1, 0.941176 )
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fog_depth_begin = 0.0
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fog_depth_end = 60.0
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fog_depth_curve = 1.10957
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fog_height_enabled = true
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fog_height_min = 2.0
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fog_height_max = -20.0
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fog_height_curve = 0.965936
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tonemap_mode = 2
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ss_reflections_enabled = true
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dof_blur_far_distance = 2.0
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glow_enabled = true
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