Files
puzzle-quest/assets/materials/gray.tres
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

39 lines
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[sub_resource type="VisualShaderNodeColorConstant" id=1]
constant = Color( 0.117188, 0.0709553, 0.0709553, 1 )
[sub_resource type="VisualShader" id=2]
code = "shader_type spatial;
render_mode specular_schlick_ggx;
void vertex() {
// Output:0
}
void fragment() {
// Color:3
vec3 n_out3p0 = vec3(0.117188, 0.070955, 0.070955);
float n_out3p1 = 1.000000;
// Output:0
ALBEDO = n_out3p0;
}
void light() {
// Output:0
}
"
nodes/fragment/3/node = SubResource( 1 )
nodes/fragment/3/position = Vector2( 0, 140 )
nodes/fragment/connections = PackedInt32Array( 3, 0, 0, 0 )
[resource]
shader = SubResource( 2 )