Files
puzzle-quest/assets/materials/red.tres
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[sub_resource type="VisualShaderNodeColorParameter" id=1]
uniform_name = "BaseColor"
[sub_resource type="VisualShader" id=2]
code = "shader_type spatial;
render_mode specular_schlick_ggx;
uniform vec4 BaseColor : source_color;
void vertex() {
// Output:0
}
void fragment() {
// ColorUniform:5
vec3 n_out5p0 = BaseColor.rgb;
float n_out5p1 = BaseColor.a;
// Output:0
ALBEDO = n_out5p0;
}
void light() {
// Output:0
}
"
graph_offset = Vector2( -278, -353.75 )
nodes/fragment/5/node = SubResource( 1 )
nodes/fragment/5/position = Vector2( 180, 140 )
nodes/fragment/connections = PackedInt32Array( 5, 0, 0, 0 )
[resource]
shader = SubResource( 2 )
shader_param/BaseColor = Color( 1, 0, 0, 1 )