01ea3af253
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
11 lines
286 B
Plaintext
11 lines
286 B
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/props/book/sm_book_lod1.mesh" type="ArrayMesh" id=2]
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[node name="sm_book" type="Node3D"]
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[node name="sm_book-lod1" type="MeshInstance3D" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 2 )
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material/0 = null
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