Files
puzzle-quest/assets/props/candle/candle.gd
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

13 lines
349 B
GDScript

@tool
extends Node3D
@export var activate_candlestick: bool = false: set = activateCandlestick
@export var activate_candle: bool = false: set = activateCandle
@export var list_candles # (String, "Candle Top", "Candle A", "Candle B", "Candle C", "Candle D")
func activateCandlestick(_newCandlestick):
pass
func activateCandle(_newCandle):
pass