Files
puzzle-quest/assets/props/candle/sm_candlestick.tscn
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/props/candle/sm_candlestick_lod1.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://assets/props/candle/candle.gd" type="Script" id=2]
[ext_resource path="res://assets/props/candle/sm_candle_top_lod1.mesh" type="ArrayMesh" id=3]
[node name="sm_candlestick" type="Node3D"]
script = ExtResource( 2 )
[node name="sm_candlestick_lod1" type="MeshInstance3D" parent="."]
mesh = ExtResource( 1 )
material/0 = null
[node name="candles" type="MeshInstance3D" parent="sm_candlestick_lod1"]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000981584, 0.150082, 0 )
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = null
[node name="OmniLight3D" type="OmniLight3D" parent="sm_candlestick_lod1/candles"]
transform = Transform3D( 1, 5.5022e-09, 1.96774e-13, -5.5022e-09, 1, 1.08271e-21, -1.96774e-13, -2.1654e-21, 1, 1.3737e-08, 0.0619183, -2.98023e-08 )
visible = false
light_color = Color( 0.960784, 0.611765, 0.00784314, 1 )
light_energy = 12.0
light_indirect_energy = 1.4
light_bake_mode = 2
editor_only = true
omni_range = 1.6
omni_attenuation = 2.73208