01ea3af253
Apply Godot 4.6 automated conversion: renames Spatial.translate->position, margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile, onready->@onready, export()->@export, and many more. 127 files changed by the tool. Manual fixes still required for: - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.) - lod plugin (Spatial -> Node3D renames) - ResourceLoader.load_interactive removed -> load_threaded_request - OS.set_window_fullscreen removed -> DisplayServer - Viewport.set_size_override removed Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
20 lines
664 B
Plaintext
20 lines
664 B
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/props/parchment/sm_wood_parchment_lod1.mesh" type="ArrayMesh" id=1]
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[ext_resource path="res://assets/props/parchment/parchment.gd" type="Script" id=2]
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[ext_resource path="res://assets/props/parchment/sm_paperparchment_lod0.mesh" type="ArrayMesh" id=3]
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[node name="sm_parchment" type="Node3D"]
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script = ExtResource( 2 )
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[node name="sm_wood_parchment_lod1" type="MeshInstance3D" parent="."]
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use_in_baked_light = true
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mesh = ExtResource( 1 )
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material/0 = null
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[node name="paper" type="MeshInstance3D" parent="."]
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visible = false
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use_in_baked_light = true
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mesh = ExtResource( 3 )
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material/0 = null
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