Files
puzzle-quest/scenes/Main.gd
T
Vaillant Jeremy 01ea3af253 Run godot --convert-3to4 (automated conversion)
Apply Godot 4.6 automated conversion: renames Spatial.translate->position,
margin_*->offset_*, tool->@tool, .empty()->.is_empty(), DynamicFont->FontFile,
onready->@onready, export()->@export, and many more.

127 files changed by the tool. Manual fixes still required for:
 - godot_db_manager plugin (incompatible APIs: WindowDialog, Tabs, etc.)
 - lod plugin (Spatial -> Node3D renames)
 - ResourceLoader.load_interactive removed -> load_threaded_request
 - OS.set_window_fullscreen removed -> DisplayServer
 - Viewport.set_size_override removed

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:18:27 +02:00

59 lines
1.9 KiB
GDScript

extends Node
@export var title: PackedScene = load("res://scenes/UI/title/Title.tscn")
@export var setting: PackedScene = load("res://scenes/UI/settings/Settings.tscn")
@export var choose_scene: PackedScene = load("res://scenes/UI/choose_scenes/ChooseScene.tscn")
@onready var current_scene = "title"
@onready var stream_button = preload("res://assets/sounds/click-button.ogg")
@onready var home = $MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/CenterContainer/TextureRect
func _ready():
_translation()
home.set_focus_mode(2)
home.grab_focus()
_apply_scene(title)
_configure_sound()
func _configure_sound():
stream_button.set_loop(false)
$MarginContainer/HBoxContainer/UI_summary/ClickButton.stream = stream_button
## PRIVATE
func _translation():
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonPuzzle/Label.text = tr("MAIN_BUTTON_PUZZLES")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonSetting/Label.text = tr("MAIN_BUTTON_SETTINGS")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ButtonQuit/Label.text = tr("MAIN_BUTTON_QUIT")
$MarginContainer/HBoxContainer/UI_summary/PanelWood/VBoxContainer/ContainerVersion/LabelVersion.text = Setting.get_setting_version()
func _apply_scene(actual_scene):
var node = get_node("MarginContainer/HBoxContainer/MarginContainer/")
if node.get_child_count() != 0:
node.get_child(0).queue_free()
node.add_child(actual_scene.instantiate())
# Load scene for select game
func _on_ButtonPuzzle_pressed():
_sound_button()
_apply_scene(choose_scene)
# Load scene settings
func _on_ButtonSetting_pressed():
_sound_button()
_apply_scene(setting)
# Click to icon game
func _on_TextureRect_pressed():
_sound_button()
_apply_scene(title)
# Quit the game
func _on_ButtonQuit_pressed():
_sound_button()
get_tree().quit(0)
func _sound_button():
$MarginContainer/HBoxContainer/UI_summary/ClickButton.play()