Files
puzzle-quest/addons/godot_db_manager/dlgs/delete_table_dlg.gd
T
VAILLANT Jeremy e8edc134e1 Add addon database
2021-05-13 23:20:27 +02:00

38 lines
904 B
GDScript

"""
class GDDBDeleteTableDlg
"""
class_name GDDBDeleteTableDlg
tool
extends WindowDialog
signal delete_table
var m_table_id = gddb_constants.c_invalid_id
# Called when the node enters the scene tree for the first time.
func _ready():
$v_layout/buttons/ok_btn.connect("pressed", self, "on_ok_btn_pressed")
$v_layout/buttons/cancel_btn.connect("pressed", self, "on_cancel_btn_pressed")
# sets the table id
func set_table_id(table_id : int) -> void:
m_table_id = table_id
func set_table_name(table_name : String) -> void:
var text = "Delete table with name \"" + table_name + "\" ?"
$v_layout/table_info/table_lbl.set_text(text)
# returns the table id
func get_table_id() -> int:
return m_table_id
# called when the OK button is pressed
func on_ok_btn_pressed() -> void:
emit_signal("delete_table")
hide()
func on_cancel_btn_pressed() -> void:
hide()