38 lines
904 B
GDScript
38 lines
904 B
GDScript
"""
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class GDDBDeleteTableDlg
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"""
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class_name GDDBDeleteTableDlg
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tool
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extends WindowDialog
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signal delete_table
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var m_table_id = gddb_constants.c_invalid_id
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$v_layout/buttons/ok_btn.connect("pressed", self, "on_ok_btn_pressed")
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$v_layout/buttons/cancel_btn.connect("pressed", self, "on_cancel_btn_pressed")
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# sets the table id
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func set_table_id(table_id : int) -> void:
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m_table_id = table_id
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func set_table_name(table_name : String) -> void:
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var text = "Delete table with name \"" + table_name + "\" ?"
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$v_layout/table_info/table_lbl.set_text(text)
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# returns the table id
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func get_table_id() -> int:
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return m_table_id
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# called when the OK button is pressed
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func on_ok_btn_pressed() -> void:
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emit_signal("delete_table")
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hide()
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func on_cancel_btn_pressed() -> void:
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hide()
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