77 lines
1.8 KiB
GDScript
77 lines
1.8 KiB
GDScript
"""
|
|
class GDDBLoadResourcePathDlg
|
|
"""
|
|
|
|
class_name GDDBLoadResourcePathDlg
|
|
|
|
tool
|
|
extends FileDialog
|
|
|
|
# TODO: put this list in a config file
|
|
const file_filters = [
|
|
# Godot resource file types
|
|
"*.res, *.tres ; Godot resource file types",
|
|
|
|
# Godot scene files
|
|
"*.scn, *.tscn, *escn ; Godot scene file types",
|
|
|
|
# Code file types
|
|
"*.gd, *.cs, *.h, *.c, *.hpp, *.cpp ; Code file types",
|
|
|
|
# Shader file types
|
|
"*.shader ; Shader file types",
|
|
|
|
# material file types
|
|
"*.mat ; Material file types",
|
|
|
|
# mesh file types
|
|
"*.dae, *.gltf, *.obj, *.fbx ; Mesh file types",
|
|
|
|
# animation file types
|
|
"*.anim ; Animation file types",
|
|
|
|
# font file types
|
|
"*.ttf, *.otf ; Font file types",
|
|
|
|
# image file types
|
|
"*.png, *.jpg, *.jpeg, *.tiff, *.tga, *.bmp, *.webp, *.gif, *.hdr ; Images file types",
|
|
|
|
# soung file types
|
|
"*.snd, *.wav, *.ogg, *.mp3 ; Sound file types",
|
|
|
|
# video file types
|
|
"*.ogg, *.mpg, *.mpeg, *.avi, *.mov, *.mp4, *.webm ; Video file types",
|
|
|
|
# text file types
|
|
"*.txt, *.csv, *.json, *.xml, *.cfg, *.ini ; Text file types",
|
|
|
|
# document file types
|
|
"*.doc, *.docx, *.xls, *.xlsx, *.odt, *.ods, *.pdf ; Doc file types",
|
|
|
|
# binary data file types
|
|
"*.dat, *.raw ; Binary data file types"
|
|
]
|
|
|
|
var m_prop_id = gddb_constants.c_invalid_id
|
|
var m_row_idx = gddb_constants.c_invalid_id
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
set_filters(PoolStringArray(file_filters))
|
|
|
|
# sets the property id
|
|
func set_prop_id(prop_id : int) -> void :
|
|
m_prop_id = prop_id
|
|
|
|
# returns the property id
|
|
func get_prop_id() -> int :
|
|
return m_prop_id
|
|
|
|
# sets the row index
|
|
func set_row_idx(row_idx : int) -> void :
|
|
m_row_idx = row_idx
|
|
|
|
# returns the row index
|
|
func get_row_idx() -> int :
|
|
return m_row_idx
|