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puzzle-quest/addons/godot_db_manager/dlgs/load_res_path_dlg.gd
T
VAILLANT Jeremy e8edc134e1 Add addon database
2021-05-13 23:20:27 +02:00

77 lines
1.8 KiB
GDScript

"""
class GDDBLoadResourcePathDlg
"""
class_name GDDBLoadResourcePathDlg
tool
extends FileDialog
# TODO: put this list in a config file
const file_filters = [
# Godot resource file types
"*.res, *.tres ; Godot resource file types",
# Godot scene files
"*.scn, *.tscn, *escn ; Godot scene file types",
# Code file types
"*.gd, *.cs, *.h, *.c, *.hpp, *.cpp ; Code file types",
# Shader file types
"*.shader ; Shader file types",
# material file types
"*.mat ; Material file types",
# mesh file types
"*.dae, *.gltf, *.obj, *.fbx ; Mesh file types",
# animation file types
"*.anim ; Animation file types",
# font file types
"*.ttf, *.otf ; Font file types",
# image file types
"*.png, *.jpg, *.jpeg, *.tiff, *.tga, *.bmp, *.webp, *.gif, *.hdr ; Images file types",
# soung file types
"*.snd, *.wav, *.ogg, *.mp3 ; Sound file types",
# video file types
"*.ogg, *.mpg, *.mpeg, *.avi, *.mov, *.mp4, *.webm ; Video file types",
# text file types
"*.txt, *.csv, *.json, *.xml, *.cfg, *.ini ; Text file types",
# document file types
"*.doc, *.docx, *.xls, *.xlsx, *.odt, *.ods, *.pdf ; Doc file types",
# binary data file types
"*.dat, *.raw ; Binary data file types"
]
var m_prop_id = gddb_constants.c_invalid_id
var m_row_idx = gddb_constants.c_invalid_id
# Called when the node enters the scene tree for the first time.
func _ready():
set_filters(PoolStringArray(file_filters))
# sets the property id
func set_prop_id(prop_id : int) -> void :
m_prop_id = prop_id
# returns the property id
func get_prop_id() -> int :
return m_prop_id
# sets the row index
func set_row_idx(row_idx : int) -> void :
m_row_idx = row_idx
# returns the row index
func get_row_idx() -> int :
return m_row_idx