Files
puzzle-quest/addons/godot_db_manager/table_item.gd
T
VAILLANT Jeremy e8edc134e1 Add addon database
2021-05-13 23:20:27 +02:00

68 lines
1.6 KiB
GDScript

"""
class GDDBTableItem
"""
class_name GDDBTableItem
tool
extends Control
signal select_item
signal edit_table
signal delete_table
var m_table_id = gddb_constants.c_invalid_id
var m_table_name = ""
var m_is_selected = false
# Called when the node enters the scene tree for the first time.
func _ready():
$select_btn.connect("pressed", self, "on_select_btn_pressed")
$edit_table_btn.connect("pressed", self, "on_edit_table_btn_pressed")
$delete_table_btn.connect("pressed", self, "on_delete_table_btn_pressed")
$select.hide()
# sets the table id
func set_table_id(id : int) -> void:
m_table_id = id
# returns the table id
func get_table_id() -> int:
return m_table_id
func set_selected(select : bool) -> void :
m_is_selected = select
if(m_is_selected):
$select.show()
else:
$select.hide()
func is_selected():
return m_is_selected
# sets the table name
func set_table_name(name : String) -> void:
# print("GDDBTableItem::set_table_name(" + name + ")")
m_table_name = name
$table_name.set_text(m_table_name)
# returns the table name
func get_table_name() -> String:
return m_table_name
# called when the user presses the edit_table button
func on_edit_table_btn_pressed():
# print("GDDBTableItem::on_edit_table_btn_pressed")
emit_signal("edit_table", m_table_id, m_table_name)
# called when the user presses the delete_table button
func on_delete_table_btn_pressed():
# print("GDDBTableItem::on_delete_table_btn_pressed")
emit_signal("delete_table", m_table_id)
# called when select_btn is pressed
func on_select_btn_pressed() -> void:
# print("GDDBTableItem::on_select_btn_pressed()")
emit_signal("select_item", m_table_id)