70 lines
1.7 KiB
GDScript
70 lines
1.7 KiB
GDScript
extends Control
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var current_scene = null
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var loader = null
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var wait_frames = 1
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var time_max = 100 # msec
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func _ready():
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print("[global#_ready] get root scene")
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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if current_scene.name != "Main":
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get_node("/root/Loading").hide()
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func goto_scene(path):
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print("[global#goto_scene]")
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loader = ResourceLoader.load_interactive(path)
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if loader == null:
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print("Error loading ....")
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return
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set_process(true)
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current_scene.queue_free()
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wait_frames = 1
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_max(loader.get_stage_count())
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func gyroscope_enabled():
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if Input.get_gyroscope():
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return true
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else:
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return false
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func _process(_delta):
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print("[global#_process]")
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if loader == null:
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set_process(false)
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return
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if wait_frames > 0:
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wait_frames -= 1
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var tick = OS.get_ticks_msec()
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# Use "time_max" to control for how long we block this thread
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while OS.get_ticks_msec() < tick + time_max:
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var err = loader.poll()
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if err == ERR_FILE_EOF: # Finished loading.
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var resource = loader.get_resource()
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loader = null
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set_new_scene(resource)
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get_node("/root/Loading").hide()
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break
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elif err == OK:
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update_progress()
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else:
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print("[global#_process] Error loading")
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loader = null
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break
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func update_progress():
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print("[global#update_progress]")
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Loading.visible = true
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Loading.get_node("ColorRect/CenterContainer/VBoxContainer/ProgressBar").set_value(loader.get_stage())
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func set_new_scene(scene_resource):
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print("[global#set_new_scene]")
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current_scene = scene_resource.instance()
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get_node("/root").add_child(current_scene)
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